Moving Day!

I’ve moved to bit.ly/mrcinnovate

Make sure to bookmark my new site so you can sign up for me and stay in the loop with all the fun!

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CovaisTech has Moved!

CovaisTech has moved! 

The new site for everything is bit.ly/powerupteaching

 

Follow me on Facebook, Instagram and Twitter: @PowerUpTeaching

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Thinking about trying something new…

In two short days I will finish my fourth year as an ITRT with Henrico County Public Schools. The past four years I have used a WordPress Blog for sharing ideas, lesson templates and updates. For 2018-2019 I’d like to change things up and start transitioning to a Google Site. Let’s see how this adventure unfolds!

Check out my new site! Never fear my WordPress site isn’t going anywhere! You can still access that site under the last tab labeled “Archive.”

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Jessica Robinson's ITRT Blog 2018-06-07 09:02:52

Ships Ahoy! We are busy polishing the deck and getting the sails ready in preparation for our Elementary Technology Conference “Dive into Deeper Learning” this summer!

We’ll have creative technology integrations on the Lido Deck, managing classroom devices in the Galley, and navigation of Windows 10 on the Concierge Level!

Food Trucks will be on-site for lunch and all accept cash and cards!

Click HERE for the Dive into Deeper Learning Google Site to access all of the info for this fun day!

This is the perfect opportunity for smooth sailing into the new school year!!

So, grab your first mate, charged HCPS laptop, and plan to dock at Glen Allen High School on Tuesday, August 14th from 8:00am-3:00pm. Register at http://ero.henrico.k12.va.us using your HCPS issued username and password. To access the registration system you will need to be connected via Ethernet or HCPS staff wireless within any Henrico County building. Use the following information to help you locate the session when registering, SRN 20182930401.

Once you are registered, you will receive an email telling you how to access the Schoology Course. All conference materials will be housed in Schoology this year.

We cannot wait to see you on August 14th!

Interested in presenting at Dive into Deeper Learning? Complete this presentation proposal by June 8th!

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5th Grade Student-Created Review Activities

Fifth graders at Varina Elementary have been reviewing science SOLs for the year. Today, students in Ms. Messer’s and Mr. Williams’ classes used Wick to create interactive review questions. First, we brainstormed a list of topics they have studied this year: weather, rocks, cells, oceans, planets, sound, light, force, and elements. Next, students chose a topic and developed a good, thoughtful question with plausible answer choices. We went to Wick, added a background color, and typed our question and answers with the text tool. I showed them how to change the font, size, and color of the text using the toolbar on the right. We used the shapes tool to draw circles next to each answer choice and turned them into clickable buttons with the “Create Button” tool (pointing finger icon). Then, we used the paint tools to draw a character who would respond to the correct or incorrect answer. In order to create the code, the character had to be a named group, so we highlighted all its parts and clicked the “Group Objects” button. Beside “Name” in the Group tool bar, we gave it a name (like “boy” or “girl”). Then we double clicked the character and clicked the “Clone Frame” button to make two copies of it. Frame 2 represented the correct answer, so we gave our character a smile. Frame 3 represented the incorrect answer, so we gave our character a frown. Now we could add code to the buttons. Wick makes coding easy by including code snippets in the library. For the correct button, we used this code (changing the name boy to whatever the group was called):

function mousePressed() {
boy.gotoAndStop(2)
}

For the incorrect button, we used the same code, but just changed the code to gotoAndStop(3) so it went to Frame 3 of the character. We clicked “Run” to test our activity. If everything worked, we exported it as an HTML file and shared it on Schoology for our classmates to try. You can see all their questions here.

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2nd Grade Coding Magnets

Second graders at Holladay Elementary have been learning about magnets and magnetism (SOL2.2), so today, students in Ms. Edmonds’ class used Wick to code a magnets activity. First, I showed them a finished sample so they could see what they would be creating. Basically, they will have a person, a magnet, and two objects–one that’s magnetic and one that’s nonmagnetic. Then, they will use code to make the person smile when the user clicks on the magnetic object and frown when the user clicks on the nonmagnetic object. We reviewed different objects that were magnetic and nonmagnetic, then we got started. The students used the drawing tools to draw a person, a magnet, and two objects. I showed them how to change the objects into buttons (click the finger icon) and we added some code to the buttons. I like how Wick uses real code, but they keep it simple by including a code library that students can choose from. So instead of typing the code, they just click it. Our code for the buttons read: mousePressed gotoAndStop(2) for the magnetic object and mousePressed gotoAndStop(3) for the nonmagnetic object. Next, we duplicated Frame 1 (right click on it) and changed the face in Frame 2 to be smiling. We did the same thing for Frame 3, but changed the face to be frowning. Finally, we tested our code to be sure it worked and clicked File>Export HTML. That’s it! They just created their own interactive magnets website, which is really impressive for 2nd graders! You can see all of their activities here.

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2nd Grade Coding Magnets

Second graders at Holladay Elementary have been learning about magnets and magnetism (SOL2.2), so today, students in Ms. Edmonds’ class used Wick to code a magnets activity. First, I showed them a finished sample so they could see what they would be creating. Basically, they will have a person, a magnet, and two objects–one that’s magnetic and one that’s nonmagnetic. Then, they will use code to make the person smile when the user clicks on the magnetic object and frown when the user clicks on the nonmagnetic object. We reviewed different objects that were magnetic and nonmagnetic, then we got started. The students used the drawing tools to draw a person, a magnet, and two objects. I showed them how to change the objects into buttons (click the finger icon) and we added some code to the buttons. I like how Wick uses real code, but they keep it simple by including a code library that students can choose from. So instead of typing the code, they just click it. Our code for the buttons read: mousePressed gotoAndStop(2) for the magnetic object and mousePressed gotoAndStop(3) for the nonmagnetic object. Next, we duplicated Frame 1 (right click on it) and changed the face in Frame 2 to be smiling. We did the same thing for Frame 3, but changed the face to be frowning. Finally, we tested our code to be sure it worked and clicked File>Export HTML. That’s it! They just created their own interactive magnets website, which is really impressive for 2nd graders! You can see all of their activities here.

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3rd Grade Animated Food Chain Relationships

Third graders at Holladay have been learning about the relationships among organisms in aquatic and terrestrial food chains (SOL3.5), so today, students in Ms. Haley’s class created animations with Loopy to illustrate some of those relationships. First, we reviewed the different ecosystems: forest, desert, arctic, freshwater, ocean, etc. Then, students chose one ecosystem and typed the name of it in Loopy using the Text tool. Next, they used the pencil tool to draw a circle to represent a plant. If students didn’t know a plant that lived in their ecosystem, I showed them how to ask Google using the microphone. Next, students added an animal that eats that plant. Again, they could use Google for research. A great feature of Loopy is that it can show positive or negative relationships with arrows. We drew an arrow from the plant to the animal and discussed whether it should be positive or negative. It’s positive because more plants would mean more animals since they have a bigger food source. Then, we drew another arrow from the animal to the plant and made it negative (click the box in the upper right corner). It’s negative because more animals would mean less plants since they eat them. Students could continue adding animals to their web and using arrows to show the relationships between them. Finally, we pressed play and explored what happens when we change the population of each organism (by pressing the up or down arrows). We saved our animations as weblinks and shortened them with bitly. You can see them all here.

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3rd Grade Animated Food Chain Relationships

Third graders at Holladay have been learning about the relationships among organisms in aquatic and terrestrial food chains (SOL3.5), so today, students in Ms. Haley’s class created animations with Loopy to illustrate some of those relationships. First, we reviewed the different ecosystems: forest, desert, arctic, freshwater, ocean, etc. Then, students chose one ecosystem and typed the name of it in Loopy using the Text tool. Next, they used the pencil tool to draw a circle to represent a plant. If students didn’t know a plant that lived in their ecosystem, I showed them how to ask Google using the microphone. Next, students added an animal that eats that plant. Again, they could use Google for research. A great feature of Loopy is that it can show positive or negative relationships with arrows. We drew an arrow from the plant to the animal and discussed whether it should be positive or negative. It’s positive because more plants would mean more animals since they have a bigger food source. Then, we drew another arrow from the animal to the plant and made it negative (click the box in the upper right corner). It’s negative because more animals would mean less plants since they eat them. Students could continue adding animals to their web and using arrows to show the relationships between them. Finally, we pressed play and explored what happens when we change the population of each organism (by pressing the up or down arrows). We saved our animations as weblinks and shortened them with bitly. You can see them all here.

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Montrose Mobile Maker Space

Earlier this year, some the Elementary ITRTs set up stations and taught the students and teachers about a variety of technology options that they could check out to use in their classrooms.

Following our session, Janet Driver wrote a grant and was awarded a HEF grant to bring similar items to a Mobile Maker Space at Montrose. This week the 2nd grade students have been rotating through a variety of stations to practice with some of the new technology that is now available in the library.
Osmo Pizza Company
Students make pizzas for the customers that come into the restaurant.

They also give the customers change after they pay for their meal.

Osmo Coding

Osmo Tangrams

Sphero

Ozobots

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