Game Winning Quadratic Equations – 15HS301

This lesson is for : Grade 10,Grade 11,Grade 12:

Summary

The Game Winning Quadratic Equations class activity uses digital storytelling to help students visualize and problem solve with the mathematics they are learning.  Previous to this exercise, students learn quadratic equations in both standard and vertex form. The digital story takes student groups through three last second free throws, shot by a math teacher, needed to win the annual faculty vs student basketball game. Students use their understanding of quadratic equations and graphing to predict the outcome of the three shots and the winner of the game.

TIPC Ratings

Research & Information Fluency

Rating: Approaching – Explanation:

  • Students are synthesizing given information found within the visuals with their mathematical calculations to determine how many of the three free throws are going to go in the hoop, and which team will win the basketball game.
  • Students use tools; including Google sites, Geogebra applet, graphing calculator, video, and paper and pencil, to powerfully interact with information.
  • Students respond to the assigned challenge of using mathematics in determining which team will win the game.

Communication & Collaboration

Rating: Developing- Explanation:

  • Students work in pair-squared groups to accomplish the assigned challenge.
  • Students use digital tools, including Google sites, Geogebra applet, paper and pencil, to communicate to complete the challenge of determining the winning team.

Critical Thinking & Problem Solving

Rating: Ideal – Explanation:

  • Students use tools:Google sites, Geogebra, graphing calculator, video, paper and pencil, make educated guesses from viewing images, critically think through mathematical calculations, and problem solve by applying mathematical theory to real world scenario; to ultimately solve the challenge of determining how many shots will go in, and which team will win the game.
  • Students, working in pairs-squared groups, justify to each other their determination if a shot is going to go in, drawing upon experience and application of mathematics.
  • Students apply digital tools, including Google sites, Geogebra, graphing calculator, video, to the problem solving process in determining if a shot will go in.
  • Given only the information in the story and on the visuals, students work in groups to generate and respond to purposeful question that help them determine if a shot is going to go in.
  • Within the process of determining if each shot will go in, students reflect on the previous learning from other shots, use new information to reevaluate the problem, and apply their learning to the next shot.

Creativity & Innovation

Rating: Developing – Explanation:

  • Students work to determining if the shots will go in using technology, including Google sites, Geogebra, and Graphing calculator, with limited personal choice.
  • Students make predictions for each shot based on the still visual provided, question their predictions with mathematical calculations, and summarize in justifying their reasoning if a shot will go in.

Student Artifact

Untitled-1

Lesson Materials

H21 Lesson Artifacts

Leave a Reply