Carnival Creations – 4534

Summary

Students were presented with the task of creating games to be played at our Spring Carnival. As a part of creating the games, students had to research and integrate their science force and motion SOLs. Students were given game construction parameters and access to any materials in our school CAVE (collaborative and virtual experiences lab) to create their games. Games were created, shared, played, and voted on to decide on the two that would be used at the carnival. In the voting process, students had to apply the force and motion SOLs by identifying where they were found in each team’s game.

TIPC Ratings

This lesson falls in the Approaching range for Research and Information Fluency. The students were given an authentic task and reason for research. They were presented with a large number of resources in both print and electronic form from which to choose what best suited their needs including video, websites, books, encyclopedias, and online databases. The information they found in their research guided the planning and construction of their carnival games.

This lesson falls in the Ideal/Target range for Communication and Collaboration. Students were challenged with collaborating and completing the task without direct supervision by following a given set of parameters. This allowed for purposeful collaboration and communication. Students had to select appropriate tools with which to work and reflect on their final products. Students also reviewed the information supplied from the game evaluation on the Google Form Spreadsheet to think of ways to make their games better.

This lesson falls in the Ideal/Target range for Critical Thinking and Problem Solving. Students were presented with an authentic task and formally evaluated by testing their final product and recording their results on a Google Form. They had to use critical thinking in order to apply force and motion knowledge to their games as well as figure out what would and would not work. Student formally reflected on their task upon completion of the games.

This lesson falls in the Ideal/Target range for Creativity and Innovation. Students were engaged in an activity with limited teacher direction, allowing for full risk taking and creativity. The students were engaged in an environment of innovation where they were able to test, think, and apply while constantly reflecting on the outcomes.

Student Artifact

Download Files

Carnival Creations
Contents:

  • Lesson Plan
  • Game Guidelines
  • Google Forms for Game Evaluation
  • Self Assessment
  • Research Doc

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