Tag Archive | "environment"
Posted on 21 January 2012. Tags: environment, Holman, M12S, water conservation
Submitted by: Jenny Smyth
School: Holman Middle School
Summary
In this real-world assignment students serve as Public Relations Ambassadors for Mother Earth. The students collaborate, research and problem solve to determine possible strategies for encouraging water conservation. The students work in small groups to keep track of personal and family water usage statistics both at school and at home over the course of a week. They focus on a specific area of water usage and brainstorm ways in which water can be conserved as it relates to this area of usage. They research methods already in place for alleviating the water problem as well as inventing their own unique ideas for conservation. They collaborate with their teammates on effective strategies for conservation to share with their peers. They decide on a form of technology to best illustrate their campaign for water conservation. Students have the creative freedom to create movies, public service announcements, commercials, slogans, or any other suggested form of media. The students brainstorm resources needed to complete their assignment and assign roles within the group. The students share their campaigns with classmates and other students in the school with the goal of promoting water conservation among their peers and society.
TIPC Ratings

Developing: The students assemble and synthesize information related to water conservation gained through research. The students choose their internet resources to determine average water usage statistics and strategies for water conservation. The students use various resources and tools of their choice and display their information and suggestions for ways in which they and their peers can conserve water. The teacher formatively assesses the students completion of tasks related to the project. This includes research, brainstorming, documentation, and execution of ideas. The teacher provides guidelines for research but the students have an unlimited amount of resources for gathering data and creating unique ideas for water usage and conservation.

Approaching: The students select technology resources and digital tools to collaborate with their team members and develop their campaign. They are able to choose their own tools for researching water conservation and usage. They have the freedom to communicate with their group members and determine the most effective digital media format to portray their ideas. They are able to assign roles within the group to maintain effective collaboration. They determine ways to share their ideas with other classmates and the rest of the school. They work together to set up goals for future growth in the field of water conservation. The teacher monitors group interaction and facilitates tasks with the students are working together. This is done through research, brainstorming strategies, and discussion of how to best create a final product.

Approaching: One of the key goals throughout the course of the lesson is to engage in problem solving and come up with solutions to the problem of water usage. The students respond to questions related to usage statistics and evaluate suggested strategies for cutting back on water usage. The students work together and engage in critical thinking and decision making based on which area to highlight in the public service announcement, which strategies to include in their complete project, and which form of digital media to use. The teacher supports the students as they engage in problem solving.

Approaching: The students use existing and self-generated knowledge by completing the water usage survey and analyzing the results of the survey. They brainstorm ideas as a group and reflect on their creative and innovative suggestions for water growth as well as determining more effective ways to promote their ideas. They have complete freedom to choose which conservation ideas to highlight, create their own public service announcements and creatively decide how to portray their ideas. Some groups used their creativity to create commercials using ideas, visual displays, and props to enhance their ideas. They were able to further enhance their products using audio accompaniment.
Posted in Comm/Collab - App, Creativity - App, Critical Thinking - App, Info Fluency - Dev, Middle School
Posted on 20 January 2012. Tags: benefit, cost, environment, Fairfield, IB, M12S, publisher, Science
Submitted by: Amanda Hall
Collaborator: Sue Harner
School: Fairfield Middle School
Summary
In this lesson, students will understand that everything around them is Matter! They will identify a product as matter, research this product, create an informative brochure that discusses the “cradle to the grave” summary of the product, identifies and compares the costs/benefits of this product (social, environmental, economical, political, health), and reflect on how their views on this product may have changed based on their research. The objective of this lesson is to allow students to discover the bigger picture of “stuff” and to make conscious decisions as consumers. Students will also understand how their decisions impact the world around them.
TIPC Ratings

Students utilize the Big 6 research method to determine accuracy and authority of sources. Students select their own tools in order to synthesize and present information.

The teacher provides some opportunities for students work in groups. Students are instructed on how to locate and contact experts in the field for their specific products as they seek information.

The teacher has posed a difficult question requiring lots of research and thought. The students must develop questions to guide research. They will select appropriate digital tools and address an authentic problem. The solutions can be applied to everyday experiences. Students must reflect on the inquiry process and set goals for future growth.

Students are asked to analyze a wide variety of information as they complete a cost-benefit analysis. Students have the opportunity to create original products that exceed assignment requirements.
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Contents:
- Lesson Plan
- Two student artifacts (MS Publisher)
- One Search Directions and Hints
- IB Unit Planner
Posted in Comm/Collab - App, Creativity - App, Critical Thinking - Target, Info Fluency - Target, Middle School, Physical Science, Science
Posted on 19 January 2012. Tags: environment, kinesthetic, M12S, math, problem solving, Rolfe, Science, technology
Submitted by: Kenneth Bouwens
Collaborators: Terri Vernon
School: John Rolfe Middle School
Summary
This lesson idea was developed to simulate the BP oil leak in the Gulf of Mexico. Students are aware of the event but they tend to under appreciate the severity of the situation and the long-term impacts that the oil leak will have on the environment. Another common response from students is that they can’t believe it took engineers so long to stop the leak; many people do not understand the challenges engineers faced while working to stop the spewing oil. This lesson is designed to show students some of the challenges engineers faced, while reinforcing the importance of quick and effective problem solvers. Students are challenged to work as design teams to stop a leaking water pipe. The students are given a limited amount of materials, time, and construction supplies. The teams compete against each other to design a cap that will stop the most amount of water from leaking. This activity challenges students to think about the future and what problems their generation may have to solve.
TIPC Ratings

Approaching: Even though the students only briefly research the events of the BP Oil Spill, they did so independently and used individually-generated questions created from the ActivEngage activity. They evaluate the sources for authenticity, cite their work, and share their findings with their peers through the use of the blog–establishing a common location for findings that students can reference throughout the activity.

Students work in teams and collaborate with one another to brainstorm different ideas. They design and construct their solutions in teams, form the groups based on individual strengths and weaknesses, and determine norms and roles to maximize success. Additionally, they communicate through a blog with their teachers and peers.

Ideal/Target: The students work on an authentic problem that is related to current events. They are challenged to think critically about the task at hand and design a solution. They are also asked to reflect on their chosen solution and state what they would change to make it better. While working through the design brief, the students go through every step of the problem-solving process. They use digital and physical technology to problem solve and innovate, relying on their creativity while justifying their decisions.

The students are asked to use their prior knowledge of materials and think about them in a new way. They combine and alter materials to create an innovative item that serves their needs at the time. No two solutions to the problem are exactly the same. There is a great deal of creative risk involved, as the designed solution might fail miserably and they will need to “go back to the drawing board” to completely redesign their product. Some of their solutions might look similar to the ones the engineers attempted for the BP oil spill, but others are completely innovative and unique. After they have tested their solutions, they reflect on what parts of their item worked and where it failed.
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BP Oil Spill Downloads
Contents:
- Lesson Plan
- ActivEngage Flipchart
- Water Leak Design Brief
- Water Leak Design Brief Completed
- Water Leak Rubric
- Additional Pictures
Posted in Comm/Collab - App, Creativity - Target, Critical Thinking - Target, Info Fluency - App, Math, Middle School, Science, Technology
Posted on 26 July 2011. Tags: English, environment, Holman, Middle School, research, secondary, Writing
Submitted by: Catherine Brouillier
School: Holman MS
Summary
Using the theme of “environment,” we completed class units on informational text and research skills. Students were then asked to apply these informational text and research skills to their own research projects on an environmental issue of their choice. Once students explored some topic ideas and selected their topics, they chose 2-3 sources to use for their research. The first source was provided by the teacher as an example of a reliable source and as a basis for their continuing research. Students then used their research skills to find 1-2 more reliable sources that would give them additional information on their chosen topics. Students then completed a prewriting map to help organize their research into 3 main ideas, and then used an outline to organize all their main ideas and details into 5 sections. Once the outline was checked by the teacher, students had the choice of sharing their research by creating either a written research paper or a presentation with a visual aid. Using specific rubrics for each project, students made their project choice, helped each other to revise and edit what they had created, and shared their findings with the class.
TIPC Ratings

Approaching:
Some of my classes used the Britannica Elementary website and then were able to choose from a list of recommended sources. Other classes reviewed Britannica Elementary and then had free reign to choose another 2 sources that they cross-checked as reliable.

Developing:
Students gathered their own research and then worked together in student-selected groups to revise their products and finalize their projects. These projects will be shared with the class. In order to more effectively communicate their ideas to people outside of our classroom, they would need to upload their projects to an online source. This is a possibility, but has not been completed at this time.

Approaching:
Students used multiple sources to bring together a variety of information about a given topic and drew conclusions as to how that issue affects the environment and how that issue impacts the world through their relationship to the environment.

Approaching:
Students could choose the mode of presentation of their research, and they collaborated and played with different functions of the Promethean and PowerPoint programs to try to communicate their ideas to their classmates in the most creative way possible. Some of them used layering, revealing tools, and sound effects to accentuate their Promethean flipcharts, while others created unique transitions, graphics, and sounds in PowerPoint, and others played with creative language, imagery, and hooks in their essays. They all tried to include solutions to their environmental problems, some gathered from research and some self-created.
Student Artifact

Click on the picture to download two student examples.
Download Files

Contents:
- H21 Lesson Plan
- Environmental Essay Rubric
- Presentation/Visual Aid Rubric
- Project 411 Prewriting Bubble Map
Posted in Comm/Collab - Dev, Creativity - App, Critical Thinking - App, English, Info Fluency - App, Middle School
Posted on 25 July 2011. Tags: Collaboration, environment, Henrico, HHS, High School, recycle, Science, secondary
Submitted by: Amanda Cook
School: Henrico High School
Summary
Students performed teacher-led digital research into the concept and aspects of recycling. After the research phase, they created individual outlines and demonstrated knowledge in a variety of ways based on the individual students’ ability level. In one example, students sorted trash to learn which items were recyclable or compostable and which were trash that would be sent to a landfill. Students were then asked the question: “What can you do in order to promote recycling?” Students decided to create a marketing campaign to promote recycling on the campus. They then covered recycling boxes and placed them around campus to encourage recycling. Students collaborated to come up with three school recycling slogans which were voted on school-wide. To raise community awareness, students mailed letters home to parents informing them about the initiative and asked parents to send in recyclable goods to make a school recycling mascot. Our final project was to take all of the recyclable goods collected and sent in and construct a person out of the recyclable goods, we dressed her in a Henrico High School t-shirt and displayed her in the main office to promote the idea of recycling throughout campus and the community. This lesson was completed with high school students with intellectual disabilities.
TIPC Ratings

This lesson falls into the entry level research and information fluency. Students used digital resources including websites, Read Out Loud, and the Promethean Board to perform teacher-led research into recycling.

This lesson falls into the low approaching level of communication and collaboration. Students collaborated in groups to carry out tasks, create products and author recycling slogans to be used at Henrico High School. The definition of the role depended on the intellectual disability of each student. They also communicated with the community at large sending letters out informing them of the initiative and requesting support for the project. The community collaborated by sending in recyclables that were used to create the school mascot.

This lesson falls into the developing level of critical thinking and problem solving. Students used digital tools to gain information about a concept and answered an open-ended question about that concept. During the process they developed their own questions about the concept of recycling which led them to create the original marketing campaign.

This lesson falls in the developing level of creativity and innovation. Students responded to the open-ended question: “What can you do in order to promote recycling?” by launching a full scale, school-wide campaign to raise awareness about recycling They created an original school mascot, adopted a slogan, and placed recycling containers around the school.
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Contents:
- Lesson Plan
- Useful Worksheets
Posted in Comm/Collab - App, Creativity - Dev, Critical Thinking - Dev, High School, Science, Subject
Posted on 05 July 2011. Tags: Elluminate, environment, Science
Submitted by: Donna Forester
Collaborators: Melanie Phipps, Susan Howe
School: Tuckahoe Middle School
Summary
Tuckahoe Middle School students practiced using Elluminate tools to interact with students from Germany and Romania during the first class. Students from all three countries introduced themselves and said a little bit about their school and country. They asked and respond to questions using the virtual whiteboard tools. During the second lesson, students from Tuckahoe, Romania and Germany used Elluminate to participated in the Lost in the Amazon lesson about deforestation in Brazil. The lesson gave students the opportunity to discuss the global impact on the earth’s environment. The third lesson, students finished their calculations of data they gathered to discussed misconceptions about climate and climate change, and explored the Climate Kids website. TMS students used the information they gathered on the global impact of climate on drinking water to coordinate a fundraiser to purchase Lifestraws to help developing countries.
TIPC Ratings

Developing. Students selected websites to collect information needed to create banners and presentation to demonstrate why Lifestraw are needed in developing countries to provide the people with clean, safe drinking water.

Approaching. Students communicate beyond the classroom in collaboration with students from Romania and Germany using Elluminate. They use satellite images that are accurate for learning, but not in real time. Students share knowledge globally as they discuss their thoughts and answers regarding a biome in Brazil with the international students in the virtual lesson. Students work together in groups with a computer, select the appropriate tools for the Elluminate lesson, and discuss in class how it is not easy to solve real-world problems in regards to global impact on the environment. After the lesson, students coordinated a fundraiser to raise money to send Lifestraws to people in third world countries who have poor quality drinking water. Students collaborated and created a presentation along with an informative tag to attach to silly straws to be sold for a one dollar donation to go towards purchasing Lifestraws.

Approaching. Students answer open-ended questions about misconceptions of climate change, and use a variety of resources (satellite images, map coordinates, handout of information, Nasa website) to draw conclusions based on clear evidence. Students use the information they have learned about climate change to organize a fundraiser to sell silly straws to purchase Lifestraws for third world countries. They create presentations to encourage purchases of the Lifestraws by the student body.

Students collaborated in groups to create an original presentation that will inform the student body of their fundraiser to sell silly straw to encourage donation to purchase Lifestraws. Students also worked in groups to create their logging map in order to determine where illegal logging was taking place, and assess the damage done by illegal logging.
Student Artifact

Download Files

Contents:
- Lesson plan
- Student Powerpoint
- ITEM IN THE DOWNLOAD FOLDER
Posted in Comm/Collab - App, Creativity - Dev, Critical Thinking - App, Grade Level, Info Fluency - Dev, Middle School, Science, Subject, TIP Chart
Posted on 28 June 2011. Tags: biology, biology II, environment, games, Health, infectious diseases, Science, secondary, Varina High School
Submitted by: Mindy VanDevelder
School: Varina High School
Summary
Epidemiology is the study of organisms that cause disease and the processes by which disease-causing agents spread. Biology II students at Varina learn about these processes through a series of current events, research assignments, video games, and labs. Three of these assignments in this Epidemiology unit are excellent at capturing student attention, thus promoting learning: the Pandemic2 video game is one of these assignments.
TIPC Ratings

Approaching – one of the cross-curricular benefits of this lesson is that it exposes the student to World Geography. The reason I rate this low for this category is that there is not a research component to this assignment directly; the Pandemic2 video game is one of the elements I use to introduce students to the concept of disease in order to gain their interest and give them a common point of reference for the unit.

Approaching: students use communication via in-class discussions about game play and then an MS Word document (their assigned paper) to describe their video game choices to me.

Target – As students are the infectious pathogen in this game, this assignment allows them to think like a pathogen: “how do I most effectively infect people,” “what are the most effective means of spreading,” “how can I mutate,” etc. Students use their evolution points earned by game play to spread their pathogen and infect the world.

Target – Students learn about pathogens by approaching the learning process using one of the most creative venues I can find: a video game. Every game is randomly selected, thus unique, so student play for each game is original and unlike anyone else’s gameplay in the class.
Student Artifact

Download Files

Contents:
- LESSON PLAN
- STUDENT HANDOUT AND QUESTIONS
- WRITING ASSIGNMENT
Posted in Biology, Comm/Collab - App, Creativity - Target, Critical Thinking - Target, Grade Level, Health & PE, High School, Info Fluency - App, Science, Subject, TIP Chart
Posted on 27 June 2011. Tags: environment, Google Earth, Health and PE, OneNote, research, Virginia Randolph
Submitted by: Julie Ballowe, Junius Myers, Gary Chilcoat
Collaborators: Tyra Pickering
School: Academy at Virginia Randolph
Summary
Students will research the benefits of walking on health. Students will document walking tours of Maymont Park at on different paths that allow different walking speeds. Students will create digital trips for Maymont Park using Google Earth that demonstrate the paths that can be taken and attractions that can be seen if a person wants to take a leisurely, moderate, or brisk walk through the park. These trips will then be presented to the Maymont board to be included on their website.
TIPC Ratings

Approaching: Students will research Maymont Park and its attractions. They will also learn how to use Google Earth as a means to share what they have learned. Because this project has a specific purpose, students must be limited in their research possibilities.

Approaching: Students will collaborate with teachers and teams to complete the project. They will need to seek out information from a variety of people in order to complete the project. Once the project is completed, students will need to meet with representatives to determine if sharing their tours online is possible.

Approaching: Students will need to find a variety of ways to get around the park. These paths need to cater to a variety of individuals who are at different levels of ability. Students will need to assess the path they originally planned and make changes as needed to keep with their initial group (leisurely, moderate, brisk)

Approaching: Students will create tours that can be used by anyone to plan a trip to Maymont. This process allows alternative students to experiment with new programs and create products that can be utilized by people who want to start a walking program or who just want to see what the park has to offer.
Student Artifact
Download Files

Contents:
- Lesson Plan
- OneNote converted to pdf
- Tour KMZ file
Posted in Comm/Collab - App, Creativity - App, Critical Thinking - App, Featured, Grade Level, Health & PE, High School, Info Fluency - App, Subject, TIP Chart, Winner '10-'11, Winners
Posted on 27 June 2011. Tags: biology, environment, Godwin, Science, secondary
Submitted by: Denise Green
Collaborators: Darien Fisher-Duke & Susan Little
School: Mills E. Godwin High School
Summary
Students formed collaborative teams to research and evaluate an existing environmental issue. They were then challenged to select the appropriate technology to create an original production to present to their class. Students had to work both in class and out of class to complete this assignment. They chose from the following environmental issues:
• Deforestation and Global Balance
• Global Warming and the Greenhouse Effect
• Overpopulation and Earth Ecosystem Services
• Introduced Species
• Beaches and Pollution
• Ozone Layer Depletion
• Urban Heat Islands
• Species Extinctions
• Effect of Oil Spills
Each team had to draw conclusions based on their research and evidence for both sides of their issue and determine the level of threat that is posed to our environment. These findings were then presented to the class via an original presentation, as well as, a written document using the APA format.
TIPC Ratings

This lesson is an example of the Approaching level of Research and Information Fluency. Students determined which digital tool(s) they would use in order to assemble and present their issues. While developing their product, students had to evaluate and use unbiased information or explain the biases that were discovered. Students learned how to use library search tools and data bases in order to use advanced research tools to obtain current information from scientific journals (peer reviewed). Students evaluated web sites to locate authors and years updated.

This lesson is an example of the Approaching level of Communication and Collaboration. Students provided evidence of their ethical communication skills in the projects that they created. All students shared their information with their peers while some shared their works globally through WikiSpaces. In collaborative teams, students created original works. These works evaluated the need to solve ecological global problems.

This lesson is an example of the Approaching level of Critical Thinking and Problem Solving. Using multiple resources, students determined the impact of their issue on our world. Suggestions were made for improvements in human activities in order to better protect our resources. The open-ended question of what will happen to our world if ecological issues are not improved was answered by each research group. In determining the world leader on each issue, students evaluated solutions to real world problems of environmental degradation.

This lesson is an example of the Approaching level of Creativity and Innovation. As student groups developed their presentation product, creative skills were used to include attention grabbing techniques. Suggestions for improving our environment were provided in each product. Several products could be used as teaching aids in high school biology classes.
Download Files

Contents:
- Human Impact on the Environment lesson plan
- Links to students examples
Posted in Biology, Comm/Collab - App, Creativity - App, Critical Thinking - App, High School, Info Fluency - App, Science
Posted on 27 June 2011. Tags: Collaboration, Earth, environment, Google Docs, math, measurement, movie maker, ratio, research, Rolfe, surface area, tissue, winner
Submitted by: Kathy Woodard
Collaborators: Lauren Mabry, Terri Vernon
School: John Rolfe Middle School
Summary
Students investigate the environmental impact of using a tissue! First students find the surface area of each tissue box and create a ratio comparing the square centimeters of packaging used to the number of tissues in the box. They then divide to simplify the ratio to determine how much packaging is used per tissue. In this way they compare different sizes and brands of tissues to find which is packaged most efficiently. Students delve further into how their tissues affect the environment through a problem-based learning exploration in which they research other factors that could make one box of tissues gentler to the Earth than another. Some questions they may raise include: Do any brands use recycled fiber? How far are the tissues shipped and how much gas is used in shipping? What dyes or inks are used in tissues or packages? Is any plastic used in the package? The teacher and librarians collaborate to help students conduct internet research the answers to these questions, create graphs of their data, evaluate their findings, and create a video commercial for the most environmentally-friendly box of tissues.
TIPC Ratings

Ideal/Target: Students conduct hands-on experimental research as they measure and calculate the surface area of their tissue boxes, and internet research to find more data about tissue brands.

Approaching: Students work in pairs and later in groups to measure, calculate and research, as well as creating and performing commercials together. They need to communicate and collaborate to complete these tasks. The teacher also collaborates with the ITRT and librarians to teach the lesson.

Ideal/Target: Students apply many mathematical concepts and skills to an authentic problem. As with most authentic tasks, this one proves to be complex and multifaceted, requiring students to think critically and consider many factors that could make tissues more or less friendly to the environment.

Approaching: This lesson incorporates technology in many ways and connects the physical hands-on to the abstract.
Download Files

Contents:
- Lesson Plan
- Screenshots of the Google Docs
- Student Data Sheet, blank and completed
- Rubric
Posted in Comm/Collab - App, Creativity - App, Critical Thinking - Target, Featured, Grade Level, Info Fluency - Target, Math, Middle School, Subject, TIP Chart, Winner '10-'11, Winners