What is STREAM?

What is STREAM?

Children’s Engineering? STEM? Project-Based Learning?

Do all of those things sound familiar to you? If so, you’ve already got a grasp on what STREAM is. STREAM is a way to provide students with the opportunity to think creatively, problem-solve and apply critical thinking skills to real-world and curriculum based problems.

STREAM is different from Children’s Engineering, STEM and problem-based learning because it incorporates science, technology, research, engineering, art and math into these problems.  It allows us to really develop cross-curricular activities for our students and is inclusive of all subject areas.  However, every STREAM lesson/activity does not have to have EVERY element of STREAM, it may just focus on one or two parts.

STREAM is a real-world approach to learning and will allow students to have the knowledge and power to tackle challenges that are set before them.

Many of us are already doing STREAM activities in our classroom, we just don’t realize it or we may need to tweak a lesson or activity just a little to make it more STREAM based.

STREAM Supports:

Bloom’s Taxonomy

(You’ll be asking your students to do higher- level tasks)

Henrico 21 and the TIP Chart

(Critical Thinking and Problem Solving, Communication and Collaboration, Research and Information Fluency, Creativity and Innovation)

Enhanced Items on SOLs

(Hands On and Application of Knowledge)

Differentiation

(Students working at their level, using their strengths to accomplish a task)

Rigor and Relevance

(Rigor refers to learning in which students demonstrate a thorough, in-depth mastery of challenging tasks and relevance refers to learning in which students apply core knowledge, concepts, or skills to solve real-world problems. **From the Rigor and Relevance Framework)

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