Tag Archive | "project"

Overcoming Adversity Project


Submitted by: Debbie Gilfillan
Collaborators:
School: Pocahontas Middle School

Summary

Students choose an individual who has faced and overcome adversity. While researching this individual, students design a presentation that incorporates a Word Wizard role, a Discussion Leader role, and a Summarizer role, as well as any other roles that the students would like to use. Students then use their research to write historical fiction interviews featuring the individual that they researched.
(This is part of a larger unit that begins with student reading, analyzing and interpreting “Hard as Nails” by Russell Baker, “Water” by Helen Keller, Miss Spitfire by Sarah Miller, and “Zlata’s
Diary” by Zlata Filipovic.)

TIPC Ratings

Prior to the Overcoming Adversity Project, students work through the Entry and Developing phases of the chart. As they delve into creating their own presentation, they reach the Approaching stage of the chart. Strategies (using EasyBib, using OneSource as a database tool to locate verified sources) are modeled for students. The project designs challenges promoting synthesis of resources to address authentic tasks, and asks students to consider how they can make their project relevant to real world problems. Students are supported as they acquire, evaluate, and apply information. Some students may reach the Ideal/Target stage as the students independently engage in research and using information fluently as the teacher facilitates and formatively assesses authentic tasks.

This project models a range of communication methods and digital tools while designing challenges that promote collaboration within and beyond the classroom to address an authentic class. Students are taught how to collaborate purposefully without direct supervision (although they may require monitoring and are encouraged to bring problems to the teacher prior to the culmination of the project). The teacher facilitates and formatively assesses authentic tasks where students are engaged in meaningful communication and purposeful collaboration. The students select their own groups, establish group norms, and organize roles (with a structured framework provided), to address an authentic tasks. Students use appropriate digital tools to facilitate collaboration. In some situations, students also selected appropriate digital tools to communicate and collaborate with peers, regardless of time zone or physical differences. Students also reflected on their roles as communicators and collaborators and set goals for future growth.

This project could easily be implemented at the Ideal/Target stage. Since my students are sixth graders and are fairly new to research skills, they didn’t fully obtain the Ideal/Target stage, but they certainly made progress towards this level. A range of critical thinking and/or problem solving skills and digital tools were modeled, and instruction was designed that promoted solutions to authentic tasks. Students were supported as they engaged challenges and problems purposefully. Students generated and responded to purposeful questions, justified decision-making and/or problem solving practices, and applied digital tools to think critically, solving open-ended authentic tasks that require higher order thinking skills. Students also reflected on their roles as critical thinkers and/or problem solvers and set goals for future growth.

Strategic risk taking, creativity, and craftsmanship was modeled through the use of an ActivInspire Adversity flipchart and a variety of incorporated media throughout the project. Opportunities for students to synthesize research, communicate/collaborate, and apply critical thinking skills to address an authentic task were created. A learning environment where students are engaged in creativity and innovation was developed, facilitated, and assessed. Students analyzed trends by comparing different genres, media forms, and different individuals, inspiring new solutions to the authentic task of creating an interview to share a story of overcoming adversity. Students created meaningful, original work within the assignment parameters. The opportunity was given for some students to synthesize existing and self-generated knowledge to create new ideas and products within and beyond assignment parameters. Students were encouraged to choose strategic risks that supported innovation, and reflected on the creative/innovative process, setting goals for future growth.

Student Artifact

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AdversityProject
Contents:

  • Lesson Plan
  • Links for Student Samples

Posted in Comm/Collab - Target, Creativity - Target, Critical Thinking - App, English, Info Fluency - App, Middle SchoolComments (0)

Making A Change – Student Mock Congress


Submitted by: Allison Maupin
School: Varina High School

Summary

The students were given an assignment to write a bill about something they wanted changed or improved at school. The students were to write their bill just as a bill that would go to Congress would be presented. As the students finished their bills, my 3rd block became the House of Representatives, and my 7th block became the Senate. Each block was then divided into committees based on the topics of their bills (safety, school lunches, senior privileges, etc.) and the bills from 3rd went to 7th and vice versa. The students uploaded their bills into Google Docs and dragged them into the correct folder for the committees. Then, each house broke into committees and began to analyze their bills. They read the bills, commented on them, and changed them within Google Docs. Once the committees were done looking at bills, they presented to the class which bills they thought were most effective. The students then voted on bills through ActivEngage. At this point, the bills that passed with correct percentages, were sent to the other house of Congress. The next class, the same process took place except all students looked at the bills, they were debated on the floor and voted on again with ActivEngage. The bills that passed with correct percentages were sent to the instructor who played the role of president and could veto bills. The final bills that were chosen were given to the principal with hopes the changes could actually be made around the school.

TIPC Ratings

Approaching – Although the students were writing their own bill of private designation strictly for Varina High School, they were highly suggested to find an outside source to support their claim. So if a student was arguing that seniors should leave for lunch, they should have found a source that supported that seniors leaving for lunch is advantageous. It was their responsibility to research to find supporting arguments for their claims.

Ideal/Target- The students used a 21st century tool, GoogleDocs, in order to collaborate on bills and communicate with one another about their thoughts on the bills that they were reading. Each student has his/her own GoogleDoc name, so they could get on and look at the bills from anywhere at anytime. Also, any instructor or administrator that had the folders shared with them, could monitor the GoogleDocs to ensure no one was abusing this tool. Students could reflect on the bill that they had written by reading what other students commented on and adjusting their bill so that it would get passed to the President.

Ideal/Target- Students were encouraged to not only find a matter that they wanted to improve about the school but defend it to others so that it would get passed. The technology of Google Docs allowed the students to comment and question certain elements of a bill and then respond with a solution that they believed would help. This process encouraged students to work towards a common goal of getting a bill passed, by reworking a bill to fit the needs of all.

Ideal/Target- The students had a wonderful opportunity to reflect upon their 4 years at Varina and pick something that they wanted to improve about their school. They used the prior knowledge that they had in order to clearly define the problem, create an effective solution, and support it with evidence so that administration would actually pass the bill that they created. It was the goal of the individual to encourage and inspire their peers to support their bill so that it would get passed.

Student Artifact

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Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Comm/Collab - App, Creativity - Target, Critical Thinking - Target, Government, High School, Info Fluency - Target, Social StudiesComments (0)

Candidate Campaign Project


Submitted by: Allison Maupin
Collaborators:School Librarians
School: Varina High School

Summary

Students are divided into campaign teams with each holding a specific position on the team (Campaign Manager, Media Advisor,Finance Manager, Speech Writer, Manager of Volunteers, etc.) and will produce all components of what an actual campaign team would do during an election. Each member is responsible for creating all individual portions that their campaign position requires. Collectively, as a group, the students will create a campaign commercial focusing on a specific strategy learned from a campaign commercial analysis. The commercials were shown to a different Government class who voted for the winning candidate and campaign team. The project information is given to students at the beginning of the elections unit, so as content is learned, the students can take notes for their specific position. For example, the Media Advisor is responsible for editing the campaign commercial using MovieMaker, creating a Facebook page for their candidate using a Word Document Template, a newspaper advertisement (some used Publisher), and a radio advertisement (some used MP3 files). Each student is graded not only on the work that present individually, but they are also given a group grade, and the students grade their peers on their work ethic.

TIPC Ratings

Approaching – Although students were given guiding questions to think about as the project began, it was their responsibility to take what was given to them and go to the next level. The students used the poll question results to shape their campaign strategies in order to win the election. They used their knowledge from positives of social networking like Facebook, and created positive and helpful Facebook pages for their candidate. They researched past campaign funding from presidential candidates to shape the financial elements to their campaign.

Approaching: The students had different roles and tasks that had to be completed but worked together and collaborated to determine who was responsible for getting which task turned in. The students worked together to ensure that all materials were turned in.

Ideal/Target: This was a student-centered project. The students had to work together to determine their own campaign strategies in order to get their candidate elected. They used digital tools such as MovieMaker and MP3 recordings to strengthen their campaign and their candidate’s voice. At the end of the project, the students reflected on the role that each individual played in the group through the work that was submitted.

Approaching: The students analyzed campaign commercials and had to determine which strategies are used in past presidential campaign commercials. Once this process was mastered, students were encouraged to use a strategy that had been used in a previous commercial and incorporate the strategy into their own commercial. They are creating their own work and commercial but found new solutions to make the commercial their own while using past strategies.

Student Artifact

Facebook Page

Newspaper Article

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Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Comm/Collab - App, Creativity - App, Critical Thinking - Target, Government, High School, Info Fluency - App, Social StudiesComments (0)

Can You Hear Me Now? How To Project


Submitted by: JaNee Jones & Sarah Billups
Collaborators:School Librarians
School: Varina High School

Summary

The objective of the “Can you hear me now?” unit is to provide students with the tools to effectively and powerfully express themselves. This creative and informational unit will develop student centered learning as the students discover and explore a variety of nonfiction texts and produce unique works within the nonfiction genre. Through the unit, students will continue practicing the fundamentals of English, reinforcing SOL and SAT test taking strategies, and collaborating for a common goal. From 6 word memoirs, impromptu debates and persuasive letters, this lesson does it all with the student as the creator after understanding the concepts. As a goal of nonfiction is to entertain while informing, there is nothing more powerful than providing students with tools to share their voice at such a pivotal age.
This specific part of the unit focuses on independent, collaborative, and creative research and critical thinking. Students are challenged with developing a “How to Video” to teach their peers a skill that is pertinent to their generation. It extends beyond the simplicity of “How to walk,” as students create age-appropriate, high-interest, and audience focused videos, which requires advanced research skills, creative questioning, communication, and complete interest in a topic.

TIPC Ratings

Ideal/Target – Students are provided with an authentic task to provide a well researched solution to through synthesis of resources and evaluation of information. Students are challenged with creating a research question, conducting research, evaluating the information, and synthesizing the information into a new product.

Approaching: Students are engaged in meaningful questioning, critical thinking and authentic assessment to a purposeful problem through the development of research questions, research, analysis, and production creation.

Approaching: Students are provided with an authentic problem that requires collaboration within and beyond the classroom without direct supervision from the teacher. Students are encourage to create group norms and communicate needs of the group for project success digitally and independently.

Ideal/Target Students are personally engaged in creativity and innovation that requires personal and group growth, risks, and the development of new ideas.

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Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Comm/Collab - App, Creativity - Target, Critical Thinking - App, English, High School, Info Fluency - TargetComments (0)

Urban Legends


Submitted by: Caroline Wheeler
School: Varina High School

Summary

Urban legends fascinate, disturb, and ultimately entertain all of us—students and teachers alike. The Urban Legends lesson bridges the study of legends, one of the major tenets of world literature, and modern folklore. For many students, the stuff of literature and the stuff of real life seem worlds apart.  An extension from traditional legends and mythology units of study, this online research based lesson plan provides students with an opportunity to connect literature to everyday life and enables students to use technological skills and approaches to explore, understand, and evaluate the different types and purposes of modern, urban legends. Students will gain deeper insight into the similarities of literature of different cultures and eras and will develop more relevant understandings of the cultural and social functions of oral literature. The Urban Legends lesson is designed to foster and promote students’ approaching and ideal information fluency skills. In addition, this 21st Century lesson also promotes group communication and collaboration. Using understandings gained during from their research, students will create an innovative 21st Century product to showcase understandings and criticisms to less informed, more gullible peers.

The Urban Legends lesson, inspired creative thinking, by allowing them to discover that it is OK not to believe everything they hear and encourage creative risk taking. Students had to go outside of their comfort zones to create a 21st Century product to showcase their findings.

TIPC Ratings

Approaching – This lesson plan encouraged me and my students to rely on modern technology to promote Approaching Research Skills and Information Fluency. The Urban Legends lesson that I designed provided my learners with an opportunity to solve a specific authentic task: to verify the validity of one specific, student selected urban legend. During the introduction portion of the Urban Legends lesson, I modeled and explained appropriate research strategies–an approaching research and information fluency skill. By modeling appropriate research strategies, I gave my students avenues to help guide their research and evaluation of modern Urban Legends. Students then used 21st Century tools to assemble, organize, and powerfully display information found during the research process.

Approaching — This lesson requires students to not only complete the authentic task, but to also critically and meaningfully engage in the material. Students will gain deeper insight into the similarities of literature of different cultures and eras and will develop more relevant understandings of the cultural and social functions of oral literature. Students had to apply digital tools to apply concepts learned to the purposes of literature in the larger world.

Approaching – Students are provided with the communication tools through the School Space Discussion Board. Students are encouraged to communicate purposefully through responses, editing, and reflection without direct supervision within and beyond the classroom. Communication occurs as necessary while working towards developing their unique, personal statement. Reflection occurs as students communicate with each other through the discussion board and have the ability to view their peers with a new outlook.

Ideal/Target – By using this lesson students were able to develop, facilitate, and assess a learning environment where my students’ creativity and innovation were unlimited. While the lesson website served as model for student research, it allowed students to work beyond the assignment parameters. The presentation portion of the project especially supported student Ideal/Target Creativity and Innovation because they had to synthesize their new knowledge to create meaningful, original products of their own design. These students jumped head first into creating their presentations. Some members of the class, were less comfortable with the technology, but the class really came together as a community, helping each other and collaborating within and in-between learning groups. The results were not only creative, but inspiring as well. The finished products were showcased on School Space and HCPS Link for all students and parents to see.

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Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Comm/Collab - App, Creativity - Target, Critical Thinking - App, English, Finalist '11-'12, High School, Info Fluency - App, WinnersComments (0)

Masks In Motion


Submitted by: Dana Dabney
School: Varina High School

Summary

This lesson is based on the topic of masks and how they have affected our lives in the past and the present day. In a group, students chose some sort of mask that they are interested in and research the topic further. They share their found information via a Prezi presentation that is then shared on our class blog. After learning about many different aspects of masks and mask making by reading other class’ blog posts, student then create their own original clay mask in the classroom.

TIPC Ratings

Approaching: At the beginning of this unit, students are instructed on how to determine the accuracy of sources. Once this is established, they are free to select the proper tools and sources to gain the necessary research information. They construct their own questions to guide their research.

Approaching: Students formed their own groups and decided on their own roles without help from the teacher. Using “Prezi” allowed students to work collaboratively on the assignment even while not in class together. At the end of the project, they “reflected on their roles as communicators and collaborators and set goals for future growth” by answering a survey based on the project. The use of the blog allows other people, “regardless of time zone or physical distances” to see the work that students did in class.


Approaching: The research project was “open-ended”. Students were only asked to tell me more about a particular subject relating to masks. They could take it in many different directions.

Approaching: This project allowed students to make connections between the historical concept of a mask, to how we use them in our modern day. They were then allowed to use their imagination to make their own version of three-dimensional mask in clay.

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Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Art, Comm/Collab - App, Creativity - App, Critical Thinking - App, High School, Info Fluency - AppComments (0)

The Path of the Language Learner: Learning the Best Strategies and Methods


Submitted by: Paul Cassimus
Collaborators:Renee Balch, Mike Dunavant, Sam Peterson, Lisa Hand, Anne Dillon.
School: Varina High School

Summary

(INTRO VIDEO) Using their laptops, students will create instructional videos in which they teach the basics of Spanish to others. They must have at least two characters, a student character and a teacher character. A major part of the grade will come from the dialogue and interaction between the characters. The teacher character will teach all the grammar we have learned so far. The student character must act appropriately like a student; asking questions, wanting explanations for difficult concepts, etc. The teacher character will explain each concept and share with the student helpful tips, advice, study strategies, mnemonic devices and others that will help the student learn. Students will act as researchers and teachers to discover the best methods and strategies in learning the basics of Spanish. Google docs will provide a platform for collaborating with upper-level Spanish students to get strategies and methods in learning the basics of Spanish. They will reflect on this information, their notes, and from their own experiences as a Spanish student to create the video, the dialogue and the content. The videos will be forwarded to middle school Spanish teachers to show and make available to their students. Then, my classes and the middle school classes will have a discussion board set up to discuss any tips or advice to learning Spanish. Essentially, my students will take on the role of the upper-level students to pass on their knowledge to the middle school students to bring the scenario of the project full circle.

TIPC Ratings

Ideal/Target: Students are assembling information from a variety of sources (their notes, textbook, info from upper level students, and from their own experiences in learning the language) to create a product, an instructional video. They are formulating their own questions to ask of upper-level students, each other, and themselves to generate the information required for this project. The information that the students get from the upper level students and from each other will guide further research and reflection into instructional strategies relative to learning Spanish.

Ideal/Target: Students will have to collaborate among their group members to include all the pieces of the project, which is much more than one person can do alone. Although students are given Google Docs to use to collaborate, they will be able to use this platform to collaborate with other students regardless of time of day or physical location. Students will reflect on their roles as communicators by transitioning from the role of student (from being in my class and asking questions of upper levels students) to the role of teacher when they engage in discussion with middle school students.

Ideal/Target: Students must think critically about the information they have collected to put it in a format that is easy for a beginner to understand for the purpose of teaching Spanish to beginners. They must be able to take all the information they have and put it into the format of the project. Students will also reflect on how they can take this knowledge and apply it to what they will learn in the future in Spanish.

Ideal/Target Students are taking information they already have (from notes, textbook, and from their own personal experiences) and combining it with information they are learning first-hand from other students based on questions that they have created. Using these pieces of information, they can form new conclusions and create new information that may not have been known or considered previously. They have the opportunity to be innovative and take risks in the manner in which they ask questions and the manner in which they create their instructional videos. After working with the middle school students, they will be able to reflect on what changes could be made to their instructional videos to aid other students and to help in their own understanding of the language.

Student Artifact

Student Artifact

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Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Creativity - App, Critical Thinking - Dev, Info Fluency - App, Language Arts, SpanishComments (0)

Digital Storytelling-Heroes Past and Present


Submitted by: Beth Lewis and Allison Maltby-Neely
School: Holman Middle School

Summary

The lessons contained in this unit plan are designed to teach students about the theme of heroes. Students will explore topics and terminology associated with the difference between idols and heroes. Students will be exposed to a variety of arts experiences, including, music and song, film, theatre and script writing, interpretive movement and individual reflection. Although the unit is designed to be used for any middle school student, it can be adapted for any level learner. The culminating project, the students will create a digital story about a hero that demonstrates the knowledge that they have attained throughout the course of the unit.

TIPC Ratings

Approaching: Students had to generate their own questions about what they wanted to learn about their chosen hero and this is what guided their research. They had to find their own research tools and resources relevant to their hero in order to create the digital story. Once information was gathered, students had to narrow down their material, organize their ideas and research, in order to create a digital story that met the requirements of the rubric.

Approaching: Students worked in groups throughout this project. Groups were student selected and effectiveness of the groups was assessed daily using a collaborative group work rubric. The teacher instructed students on how to collaborate purposefully without direct supervision. See rubric for details on group expectations.

Ideal: Students were given guidance and digital resources for how to create their digital story. From there, groups had to engage in critical thinking and problem solving in order to determine the appropriate application of tools to implement in their digital story. Samples were shown and in class, students evaluated other digital stories to determine the effectiveness of each element. Students had to be knowledgeable about their hero as well as their dramatic question in order to communicate their intended message.

Ideal/Target: Students had to synthesize many resources (i.e. Audacity, digital images, MovieMaker etc) as well as self-generated material (the narrative essay) in order to create a unique product beyond the assignment’s parameters. Students were given a great deal of time to explore the different resources. This promoted the risk-taking of several students as they learned to use digital tools in new and innovative ways. At the end of the process, students wrote journal entries to reflect upon their creative process.

Student Artifact

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Posted in Comm/Collab - App, Creativity - Target, Critical Thinking - Target, Gifted, Info Fluency - App, Middle School, TheaterComments (0)

Become a Biome Expert


Submitted by: Jason Burke
School: Holman Middle School

Summary

Mr. Burke’s 7th grade life science classes will be involved in an in-depth project dealing with a variety of Biomes & Ecosystems. For this project, the students will actually be the teachers! Each group will do research on a specific biome given to them. Research must include specific examples of ecosystems, communities, populations, and all the interaction that takes place among those groups within their biome. The students will be required to speak with an expert on their biome. This interaction can be through blogging, email, or video conferencing. They will teach the material to the class using appropriate digital media choices. The students will assess each group by the amount of knowledge they have gained from viewing the presentations.

TIPC Ratings

Approaching (video evidence provided in lesson development):
The teacher model keyword searching and the importance of comparing multiple sources to validate information. Students used a variety of search techniques to locate the required information/criteria outlined in the project expectations. Students developed questions for the expert conference to ensure they had all the required information for their project. Students shared good websites which was one way the teacher judged the types of websites they were using to gather information. Projects were required to have a bibliography as well. Once the first two days of research were complete group members were asked to rate each other and themselves based on our expectations of research.

Ideal (video evidence in lesson development):
Students identified the good and the bad of group work and developed rules to help create a positive and productive environment to complete the project. Although students were placed in teacher selected groups they were asked to decide on the roles so that each person completed equal parts of the work. Students decided that group meetings at the end of the day would assist with assigning work and keeping track of what has been completed. Students were told that everyone must have the work available in case someone was absent. They were able to decide how to share the information and this usually happened during the group meeting. Students also had to find an expert outside of the classroom to gather interesting facts about their Biome you may not find in basic research. Students chose the appropriate to digital tool to present their information to the class. Each member of the group reflected on their collaboration through their surveys and conversations with the teacher.

Approaching: Students were constantly problem solving how to work in groups and how to present their information in the most effective and creative way. Groups were constantly questioned throughout the process to allow students to elaborate on their creative decisions as well as what information they decided to include about their Biome. Students were asked to look at their Biome over a period of time and understand how the environment and organisms within the Biome and explain the significance of those changes. Students used a variety of digital tools to display food webs and energy pyramids so that other students would be able to understand the information presented. Students generated questions for their expert and some students were also questioning the groups after their presentations. The decisions made throughout the entire project, from what tool to use to present or what picture to use to best show the terrain, required critical thinking and compromise and/or problem solving.

Approaching: Each class discussed the project criteria with specific regards to being clear, neat, detailed, and concise. The creative portion of the rubric was also stressed to the class. Students reflected on what they liked when teachers presented to them and what they did not like to help make their presentations more dynamic. Students were asked to look at their Biome over a period of time and understand how the environment and organisms within the Biome and explain the significance of those changes. The student project was their opportunity to create an interesting and innovative presentation so other students could learn from their work.

Student Artifact

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Contents:

  • Lesson Plan including teacher resource links
  • 2 Student Artifacts

Posted in Comm/Collab - Target, Creativity - App, Critical Thinking - App, Info Fluency - App, Middle School, ScienceComments (0)

Virginia’s Regions Are Out of This World


Submitted by: Diana Hundley
Collaborators: Kadie English-Student Teacher, Merle James- Art, Kathy Vick- Librarian, Jessica DelMonte-ITRT, Parent Volunteers
School: Echo Lake Elementary

Summary

The students will work collaboratively in 5 groups that they have chosen and will be in charge of one of Virginia’s 5 regions of Virginia. Directly prior to today’s culminating lesson, the students’ developed questions the would like to find out about each region as well as what they wanted to learn about the moon. The students each used a graphic organizer and chose from three web-sites to research information about all five regions in class. They also utilized the library in a lesson about searching the web. (Kids Link) They were able to add to their research with this information. The art teacher worked with the students to paint white t-shirts with the map of Virginia for us to wear as Jr. Virginia Trekkers. Today, I will video-conference with the students from the “moon” (to bring in our school-wide theme of “Echo Lake is Out of his World”) and to tell them they have got to visit the moon with me! I will let them know I am on my way back to pick them up so we can compare the physical characteristics of the regions of Virginia to that of the moon. However, we will need to each bring a few things with us about the regions.

TIPC Ratings

Students will use their research from yesterday and will need to collaborate with one another to create a page to add to our 5 Region Flipchart. Each region will have their own page and will need to choose from a collection of pictures that are relevant to their region’s physical characteristics. They will use the pen tool and then use the handwriting recognition to turn it into type-written information. All information taught should be included.

The students will collaborate and communicate together moves to their region’s raps. The moves should mirror somehow the words in the rap. A student will be chosen to use the flip camera and record the students raps.

Then as a group use the synetic’s map and collaborate with each other to come up with 4 nouns that reflect your region. On your map, label each box with a noun. Notice the middle box has the work MOON in it. In each box decide how the noun you chose can make a connection with the MOON. Be able to justify the connection you made. The second part of this assignment will require you to need to compare/contrast your region’s physical characteristics to that of the moon. We will set our goal for the future to PROVE our comparisons/contrasts with the Moon’s surface when “we arrive on the surface.”

Can you plan as a group, after given several items on the table, how would you design your rocket to represent your specific region. Be sure to have conversations with each other to be able to support why you chose the item. You will need to fill out your Rocket Justification sheet as you choose items to use. You may then begin constructing your rocket. This will be the vehicle to house all of your Virginia Region products.

Student Artifact

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Contents:

  • Lesson Plans
  • Lesson Artifacts

Posted in Art, Comm/Collab - Target, Creativity - Target, Critical Thinking - Target, Elementary School, Grade Level, Info Fluency - Target, Language Arts, Reading, Science, Social Studies, Subject, TIP ChartComments (0)

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