Tag Archive | "English"

Creating An Online School Newspaper


Submitted by: Trish Lyons
Collaborators: Greg Metcalf
School: Deep Run High School

Summary

To supplement the school newspaper and provide an online presence for updated student news coverage, the Deep Run student newspaper (The Sentinel) staff wanted to build a website. This required students to research news websites and styles, define the purpose of the site, define the presentation method for the site, define the implementation timeline, design the material collection / workflow method, launch the site, and update it bi-weekly!

The Sentinel is now online via a WordPress blog and can be found at

TIPC Ratings

This lesson is rated as approaching as students self-selected the most appropriate digital tools and information resources in order to create an online version of the student newspaper. Students continually had to determine the authority and accuracy of information for only implementing the online blog but aslo in the posted content.

This lesson is rated as developing as students worked within the The Sentinel newspaper teams to accomplish the class and newspaper goals.

This lesson is rated as approaching as students generate and responded to a series of purposeful questions regarding the creation of the online version of the student newspaper. In addtion, students often had to justify their decision-making processes and engaged in a series of problem solving practices in order to make the online Sentinel work and probject an image of a high quality students news site.

This lesson is rated as developing to approaching because newspaper staff members continued to work on class assignments for the hard copy newspaper while implementing the online version.

Student Artifact

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Contents:

  • Online Newspaper Lesson Plan

Posted in Comm/Collab - App, Creativity - Dev, Critical Thinking - App, English, Grade Level, High School, Info Fluency - App, Journalism, Subject, TIP ChartComments (0)

Website Woes


Submitted by: Morgan Hendrick (amshenrick)
School: Brookland Middle School

Summary

With the explosion of information available at student’s fingertips, it is easy for students to confuse accurate information with inaccurate information. Evaluating the accuracy of website information is an important 21st century skill that student’s need to acquire, as research will be something student’s will continue to do their entire lives. In this lesson students will learn how to evaluate websites for relevancy and accuracy and create their own tool to help them evaluate other websites in the future.

TIPC Ratings

Students will research techniques to help them evaluate the accuracy of information on websites. The teacher modeled strategies using an online tutorial. Students synthesised that information into a website rubric that could be used on any website. Students then took that tool to evaluate the information they would be using for their upcoming research project.

Students will communicate with each other about the characteristics of good websites and collaborate in small groups to develop a digital rubric to use in future research. The teacher provided an opportunity for students to work in small groups to create a rubric with which to evaluate websites. The students used MS word to create the document.

Students will work together to create a working rubric that can be used to evaluate websites. The teacher has provided an authentic task for students and included strategies and digital tools to solve this problem. Students justified their decision making process by using the rubric to evaluate other websites.

Students will create a digital rubric of their own using MS.Word. The teacher included connections between tools that have already been created and the need to create a personal tool. Students took that knowledge and created a digital tool that they could then use to evaluate websites on their own.

Student Artifact

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Contents:

  • LessonPlan
  • Student Planning Page
  • Student Sample 1
  • Student Sample 2
  • Student Sample 3

Posted in Comm/Collab - Dev, Creativity - Dev, Critical Thinking - App, English, Grade Level, Info Fluency - App, Middle School, SubjectComments (0)

Overcoming Adversity Project


Submitted by: Debbie Gilfillan
Collaborators:
School: Pocahontas Middle School

Summary

Students choose an individual who has faced and overcome adversity. While researching this individual, students design a presentation that incorporates a Word Wizard role, a Discussion Leader role, and a Summarizer role, as well as any other roles that the students would like to use. Students then use their research to write historical fiction interviews featuring the individual that they researched.
(This is part of a larger unit that begins with student reading, analyzing and interpreting “Hard as Nails” by Russell Baker, “Water” by Helen Keller, Miss Spitfire by Sarah Miller, and “Zlata’s
Diary” by Zlata Filipovic.)

TIPC Ratings

Prior to the Overcoming Adversity Project, students work through the Entry and Developing phases of the chart. As they delve into creating their own presentation, they reach the Approaching stage of the chart. Strategies (using EasyBib, using OneSource as a database tool to locate verified sources) are modeled for students. The project designs challenges promoting synthesis of resources to address authentic tasks, and asks students to consider how they can make their project relevant to real world problems. Students are supported as they acquire, evaluate, and apply information. Some students may reach the Ideal/Target stage as the students independently engage in research and using information fluently as the teacher facilitates and formatively assesses authentic tasks.

This project models a range of communication methods and digital tools while designing challenges that promote collaboration within and beyond the classroom to address an authentic class. Students are taught how to collaborate purposefully without direct supervision (although they may require monitoring and are encouraged to bring problems to the teacher prior to the culmination of the project). The teacher facilitates and formatively assesses authentic tasks where students are engaged in meaningful communication and purposeful collaboration. The students select their own groups, establish group norms, and organize roles (with a structured framework provided), to address an authentic tasks. Students use appropriate digital tools to facilitate collaboration. In some situations, students also selected appropriate digital tools to communicate and collaborate with peers, regardless of time zone or physical differences. Students also reflected on their roles as communicators and collaborators and set goals for future growth.

This project could easily be implemented at the Ideal/Target stage. Since my students are sixth graders and are fairly new to research skills, they didn’t fully obtain the Ideal/Target stage, but they certainly made progress towards this level. A range of critical thinking and/or problem solving skills and digital tools were modeled, and instruction was designed that promoted solutions to authentic tasks. Students were supported as they engaged challenges and problems purposefully. Students generated and responded to purposeful questions, justified decision-making and/or problem solving practices, and applied digital tools to think critically, solving open-ended authentic tasks that require higher order thinking skills. Students also reflected on their roles as critical thinkers and/or problem solvers and set goals for future growth.

Strategic risk taking, creativity, and craftsmanship was modeled through the use of an ActivInspire Adversity flipchart and a variety of incorporated media throughout the project. Opportunities for students to synthesize research, communicate/collaborate, and apply critical thinking skills to address an authentic task were created. A learning environment where students are engaged in creativity and innovation was developed, facilitated, and assessed. Students analyzed trends by comparing different genres, media forms, and different individuals, inspiring new solutions to the authentic task of creating an interview to share a story of overcoming adversity. Students created meaningful, original work within the assignment parameters. The opportunity was given for some students to synthesize existing and self-generated knowledge to create new ideas and products within and beyond assignment parameters. Students were encouraged to choose strategic risks that supported innovation, and reflected on the creative/innovative process, setting goals for future growth.

Student Artifact

Download Files

AdversityProject
Contents:

  • Lesson Plan
  • Links for Student Samples

Posted in Comm/Collab - Target, Creativity - Target, Critical Thinking - App, English, Info Fluency - App, Middle SchoolComments (0)

Fear, Flight, and Fate: Native Son


Submitted by: Wiley Hunnicutt
School: Freeman High School

Summary

The thematic elements of fear, flight, and fate run through Richard Wright’s seminal work Native Son.  Wright’s novel is comprised of three parts entitled Fear, Flight, and Fate.

Each group was tasked with finding visual and auditory representations of each book in Native Son.   Students searched for and discussed their finds and your choices.  They wrote about why they made the choices they made for each book (three paragraphs minimum) in addition to presenting this information to the class in a dynamic, rehearsed presentation replete with visuals as well as musical accompaniment and the site produced for this lesson.

TIPC Ratings

This lesson is in the ideal/target range for Research and Information Fluency.  Students constructed the questions to research based on their interpretation of fear, flight, and fate in the book as it related to their own lives.  Students were in an environment where they selected the most appropriate digital tools and assembled information powerfully using Google docs and Google sites.

This lesson is Approaching in communication and collaboration.  Students worked in groups with roles and were able to collaborate and communicate beyond their classroom.  They used a range of tools to communicate throughout the lesson and did so without direct supervision.

This lesson is Approaching in Critical Thinking and Problem Solving.  Students generate, respond to, and justify decisions made throughout this lesson.  They select, think critically about, and defend the audio and visual representations they chose.  They applied the digital tools within Google Apps to display this in a dynamic way.

This lesson is in Approaching in Creativity and Innovation.  Students created meaningful, original work that expanded a traditional novel study into something more personal.  Students capitalized on opportunities to synthesize research, communicate and collaborate, and apply critical thinking skills.  They took their interpretation of the book and blended it with art.

Student Artifact

Posted in Comm/Collab - App, Creativity - App, Critical Thinking - App, English, High School, Info Fluency - TargetComments (0)

Craft Tutorials


Submitted by: Deana Miller and Andrea Gooch
Collaborators: Katherine Kier
School: The Academy at Virginia Randolph

Summary

The Bizarre Bazaar Christmas Collection Craft Show is looking for fresh new vendors this year!  Students are asked to come up with a fresh, new, innovative, crafty, idea that could hypothetically be sold at The Annual Bizzare Bazaar Christmas Collection Craft Show.  Students will come up with a craft and collaborate with peers to create a presentation on how to create the craft.  The student groups will be composed of at least one English student and one Art student.  The students may choose any craft they want.  The group will be responsible for mastering the craft and then decide on a way to share their instructions to an audience in a fun, easy-to-follow, accurate, how-to presentation.

TIPC Ratings

Although all strands of the TIPC are important in the development of a 21 Century lesson, this lesson does not focus on Research and Information Fluency.

Developing- Pairing of art and English students defined the roles in which the student were responsible for in the craft creation and the written instructions  for creating the  how-to presentation. The pair worked together in the selection and creating of the digital tool to demonstrate how-to create their craft.

Developing- Students used digital tools to present the directions for creating their craft. They had to consider what would be the best medium for the presentation and how to write their directions to make them accurate and easy to follow.

Developing- Students produced a craft and created a  how-to presentation to model to a given audience how to make the craft. Students had to synthesize the directions for the creation of the final products into directions that would easy for an audience to follow in order to create the craft.

Student Artifact

Posted in Art, Comm/Collab - Dev, Critical Thinking - Dev, Electives, English, High SchoolComments (0)

The Cave…Light It Up


Submitted by: Valerie Kramer, Theresa Steele, James Harvey Stone
School: Hermitage High School

Summary

Students in three different subject areas at two different schools read Plato’s Allegory of the Cave. Teachers and students discuss the historic background and basic philosophical concepts of the literature. Each class watches six videos (selected by the teacher) for the purpose of exploring the literature through animation, sound, film, etc. Teachers set up an online poll on dotvoting.org where students vote for the video that best translates the literature into the medium of film. The video with the most votes will appear on a student generated webpage about the allegory. Students from all the classes use the same voting venue (dotvoting.org). Teachers share results with students, and introduce them to the blog created for the project. Then students introduce themselves and their course of study on the blog so that all learners can communicate with each other online from their classroom or from home. Following the individual post, students group themselves based on designated, subject-specific topics. Student groups consider how their topic relates to the literature. Each group posts a response on the blog. In a final reflective post, students individually consider and share how the concepts, philosophy, and lessons from The Allegory of the Cave are relative to their lives and/or the time in which we live. As a final group activity, students publish the selected video and posts to a website for viewing by a larger audience.

TIPC Ratings

Students locate resources to support their group blog responses about subject area topics. Students justify their responses by selecting appropriate sources using advanced search techniques (which had been modeled by teachers in previous lessons).

Students collaborate across subject areas, grade levels, and school buildings. The blog allows students and teachers to share learning insights online and accommodates the need for teachers to instruct at varying paces on different days. Students form their own groups and collaborate on research and formulate a shared blog response. Students also use the blog to reflect on the relevance of Allegory of the Cave to their lives. Students contribute to the website for this lesson by inviting viewers to share opinions on the literature (Allegory of the Cave). The website will remain active through this school year.

Student groups analyze the videos and determine which one would best help others understand the Allegory of the Cave. Also, students thoughtfully consider the impact of the allegory on their lives 3000 years after its creation. They reflect on the allegory and its relationship to their current lives, modernity, and the group topics (art, music, adult learners, etc.). Further, they reflect (online) with students in other content areas and at another school to determine how others understand the meaning of the allegory.

By sharing their insights about the allegory via the blog, students took individual and group risks due to the personal nature of their sharing. In addition, students took further risks in being able to work with and share with learners in different courses, grade levels, and buildings. Students creatively apply the allegory on multiple levels (subject matter, topic, personal).

Student Artifact

Posted in Comm/Collab - Target, Creativity - App, Critical Thinking - Target, English, Grade Level, Info Fluency - AppComments (0)

Urban Legends


Submitted by: Caroline Wheeler
School: Varina High School

Summary

Urban legends fascinate, disturb, and ultimately entertain all of us—students and teachers alike. The Urban Legends lesson bridges the study of legends, one of the major tenets of world literature, and modern folklore. For many students, the stuff of literature and the stuff of real life seem worlds apart.  An extension from traditional legends and mythology units of study, this online research based lesson plan provides students with an opportunity to connect literature to everyday life and enables students to use technological skills and approaches to explore, understand, and evaluate the different types and purposes of modern, urban legends. Students will gain deeper insight into the similarities of literature of different cultures and eras and will develop more relevant understandings of the cultural and social functions of oral literature. The Urban Legends lesson is designed to foster and promote students’ approaching and ideal information fluency skills. In addition, this 21st Century lesson also promotes group communication and collaboration. Using understandings gained during from their research, students will create an innovative 21st Century product to showcase understandings and criticisms to less informed, more gullible peers.

The Urban Legends lesson, inspired creative thinking, by allowing them to discover that it is OK not to believe everything they hear and encourage creative risk taking. Students had to go outside of their comfort zones to create a 21st Century product to showcase their findings.

TIPC Ratings

Approaching – This lesson plan encouraged me and my students to rely on modern technology to promote Approaching Research Skills and Information Fluency. The Urban Legends lesson that I designed provided my learners with an opportunity to solve a specific authentic task: to verify the validity of one specific, student selected urban legend. During the introduction portion of the Urban Legends lesson, I modeled and explained appropriate research strategies–an approaching research and information fluency skill. By modeling appropriate research strategies, I gave my students avenues to help guide their research and evaluation of modern Urban Legends. Students then used 21st Century tools to assemble, organize, and powerfully display information found during the research process.

Approaching — This lesson requires students to not only complete the authentic task, but to also critically and meaningfully engage in the material. Students will gain deeper insight into the similarities of literature of different cultures and eras and will develop more relevant understandings of the cultural and social functions of oral literature. Students had to apply digital tools to apply concepts learned to the purposes of literature in the larger world.

Approaching – Students are provided with the communication tools through the School Space Discussion Board. Students are encouraged to communicate purposefully through responses, editing, and reflection without direct supervision within and beyond the classroom. Communication occurs as necessary while working towards developing their unique, personal statement. Reflection occurs as students communicate with each other through the discussion board and have the ability to view their peers with a new outlook.

Ideal/Target – By using this lesson students were able to develop, facilitate, and assess a learning environment where my students’ creativity and innovation were unlimited. While the lesson website served as model for student research, it allowed students to work beyond the assignment parameters. The presentation portion of the project especially supported student Ideal/Target Creativity and Innovation because they had to synthesize their new knowledge to create meaningful, original products of their own design. These students jumped head first into creating their presentations. Some members of the class, were less comfortable with the technology, but the class really came together as a community, helping each other and collaborating within and in-between learning groups. The results were not only creative, but inspiring as well. The finished products were showcased on School Space and HCPS Link for all students and parents to see.

Download Files


Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Comm/Collab - App, Creativity - Target, Critical Thinking - App, English, Finalist '11-'12, High School, Info Fluency - App, WinnersComments (0)

Just the Facts – Determining Fact or Fraud on the Web


Submitted by: Ashley Taylor
School: Varina High School

Summary

Students will engage in a 90 minute lesson to introduce them to the internet world of nonfiction. During this lesson, students will realize that all information on the World Wide Web is not true and will have to look at various websites and determine whether or not the information provided is fraudulent. This is important when using the internet for research projects, papers, and seeking general information.

TIPC Ratings

Approaching – This lesson is designed for 9th grade students as an introduction in determining accuracy of internet sources. Once students learned the skills of Research and Information Fluency they were able to use digital tools search for internet sources to complete their projects and evaluate their own sources for validity.

Developing: This lesson falls in the Developing column in the Communication and Collaboration category in the TIPC chart. While the teacher does serve as the main facilitator, the students have time to share ideas with each other and collaborate in determining validity of the internet sites.

Approaching: Students must use alternate search engines on the internet to validate information from the suspected websites. Additionally, the teacher uses quality questioning to facilitate the discussion and spur critical thinking among students in determining what is an authentic site and what is not a valid website.

This lesson could be extended past an introduction so that students search the web and come up with their own list of false advertisements and websites containing false information. The students could then create a presentation to provide to the class or even a false website of their own to fool the experts.

Classroom Video

Featured on HCPS TV “Today’s Classroom”

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Contents:

  • LESSON PLAN
  • STUDENT ARTIFACTS

Posted in Comm/Collab - Dev, Creativity - App, Critical Thinking - App, English, High School, Info Fluency - AppComments (0)

The Gatsby Line


Submitted by: Jennifer L. Jones
School: Hermitage High School

Summary

The Gatsby Line project is assigned to students after they read The Great Gatsby by F. Scott Fitzgerald. This novel features decadent lifestyles in 1920’s America and the materialistic preoccupation of its main characters. The Gatsby Line project engages students in the creation of a modern advertisement for the clothes, cars, or homes of the time in an effort to cultivate an understanding and appreciation of the 1920’s. To add a modern twist and relevancy, students imagine their clothing designs are from Project Runway; the car designs are from the Detroit Auto Show, and the house is an HGTV Dream Home. The goal for this project is to have students analyze two things: the materialist elements in the novel and the art of persuasion. Throughout the year, the students study persuasive techniques, and this project gives them an opportunity to implement persuasive strategies while displaying their perception of the clothes, homes, and cars in The Great Gatsby. In addition, symbolism is prevalent in this novel, so the project allows them to choose key symbols, work the symbols into the illustration, and explain what they think each symbol represents.

TIPC Ratings

Ideal/Target: Students complete independent research on the three popular television programs/events in order to find appropriate logos/slogans used for these particular programs/events. In addition, students also research how these programs are advertised, synthesizing the Internet sources and discerning between effective/ineffective advertising strategies. Furthermore, students must also use the novel (The Great Gatsby) to research color symbolism.

Students will work in pairs, communicate with advertising experts in the Richmond area, and use School Space email to talk to me about the best ways to create an effective advertisement. In addition, they will complete a School Space Discussion Board after presenting to discuss the effects modern-day advertising would have had on 1920’s America.

Throughout this assignment, students must critically analyze effective persuasive techniques, symbolism and how it relates to literature, and the cultural significance of advertising and how it has affected our nation since the 1920s. Student will conduct advanced Internet research, contact appropriate experts in advertising, and communicate with each other about this assignment.

The advertisement is the embodiment of creativity. Students must take what they have seen and experienced as consumers and viewers and use that to shape an entirely unique advertisement for the Gatsby Line. As students reflect on the 1920’s era, they develop an appreciation for the influence of that era on the fashion, cars and homes of the 21st Century.

Student Artifact

Download Files


Contents:

  • Lesson Plan
  • Rubric
  • Student work sample

Posted in Comm/Collab - Target, Creativity - Target, Critical Thinking - Target, English, Grade Level, High School, Info Fluency - TargetComments (0)

Income vs. Expenses – No Promises in the Wind


Submitted by: Gina Brooks
School: Fairfield Middle School

Summary

Students read the novel No Promises in the Wind by Irene Hunt, which illustrates a story of two runaways during the Great Depression. Over the course of the unit, there were several discussions on the causes, effects, and consequences of the Great Depression. A common theme was the concept of survival during a time of economic distress. Students are given an average wage for the time period and are asked to develop a budget that takes into account expenses such as food, rent, etc.

TIPC Ratings

Students are provided with the central question and with the resources required to complete the lesson.

Students do not collaborate during the project. They are required to submit individual projects.

Students are given a fairly complex mathematical task and asked to create a budget, shopping list, and menu. They choose the appropriate digital tools in solving the problems and design their own solutions to calculating the budget. The task is not only real world, but is relevant to the novel and other seventh grade curricular areas such as math and social studies.

This project is cross-curricular in nature and asks students to pull background information from varied experiences. Students are able to choose the display medium. They must compare personal experiences to someone living in a different time period.

Student Artifact

Download Files


Contents:

  • Lesson Plan
  • Student Artifacts
  • Food Prices Website
  • DELETE OR ADD EXTRA LINE ITEMS AS NECESSARY

Posted in Creativity - App, Critical Thinking - App, English, Math, Middle School, Reading, US HistoryComments (0)

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