Tag Archive | "Deep Run"

The Calculus Controvery


Submitted by: Rachel Lawrence
Collaborators: Patty Stockdale
School: Deep Run High School

Summary

Who discovered Calculus first? Sir Isaac Newton or Gottfried Leibniz? Calculus students study the backgrounds of these two mathematicians, what other discoveries they made, and their supporters in this controversy. Using the NPR show “A Moment in Time” as an exemplary model, student teams create podcasts to describe the many aspects surrounding this point in history, which are shared with other Calculus classes through a Glogster page.

TIPC Ratings

This lesson is at the approaching level as students respond to class assignnments that require them to analyze discovered information in terms of accuracy and authority. They then assemble and organize the information to create effective, engaging and entertaining audio files for others to critique and enjoy.

This lesson is developing as students work in teacher-selected groups to complete their research and create their podcasts.

This lesson is rated as developing to approaching as the teacher designs a series of challenges that allow students to provide solutions to questions that have long puzzled scientists and historians. The students elaborate on their research by providing unique insights into the issues surrounding the creation of calculus.

This lesson is rated as approaching as there are many opportunities for students to synthesize knowledge and research while working collaboratively to create original meaningful works to share within and beyond the classroom.

Student Artifact

Download Files


Contents:

  • Calculus Controversy Lesson Plan

Posted in Calculus, Comm/Collab - Dev, Creativity - App, Critical Thinking - App, Grade Level, High School, Math, SubjectComments (0)

Creating An Online School Newspaper


Submitted by: Trish Lyons
Collaborators: Greg Metcalf
School: Deep Run High School

Summary

To supplement the school newspaper and provide an online presence for updated student news coverage, the Deep Run student newspaper (The Sentinel) staff wanted to build a website. This required students to research news websites and styles, define the purpose of the site, define the presentation method for the site, define the implementation timeline, design the material collection / workflow method, launch the site, and update it bi-weekly!

The Sentinel is now online via a WordPress blog and can be found at

TIPC Ratings

This lesson is rated as approaching as students self-selected the most appropriate digital tools and information resources in order to create an online version of the student newspaper. Students continually had to determine the authority and accuracy of information for only implementing the online blog but aslo in the posted content.

This lesson is rated as developing as students worked within the The Sentinel newspaper teams to accomplish the class and newspaper goals.

This lesson is rated as approaching as students generate and responded to a series of purposeful questions regarding the creation of the online version of the student newspaper. In addtion, students often had to justify their decision-making processes and engaged in a series of problem solving practices in order to make the online Sentinel work and probject an image of a high quality students news site.

This lesson is rated as developing to approaching because newspaper staff members continued to work on class assignments for the hard copy newspaper while implementing the online version.

Student Artifact

Download Files


Contents:

  • Online Newspaper Lesson Plan

Posted in Comm/Collab - App, Creativity - Dev, Critical Thinking - App, English, Grade Level, High School, Info Fluency - App, Journalism, Subject, TIP ChartComments (0)

Art In Advertising


Submitted by: Carey McCray and Mike Guyer
School: Deep Run High School

Summary

Students in a multilevel art design class collaborated with their peers and with a team of creative professionals from The Martin Agency to create advertising campaigns communicating the importance of creativity and art. Over the course of one month, the students worked in small teams as they were guided through the process of developing print advertising campaigns that advocated art education.

The experience culminated in a field trip to the Martin Agency, where students were given a personalized tour by the Dean Jarrett (Director of Corporate Communications). After the tour, the students congregated in the agency’s corporate conference room, where Judd Burnette (Designer), and Hank Thornhill (Digital Media Strategist) both spoke and answered questions about their experiences with design, advertising, and life at The Martin Agency.

While in the corporate conference room, students were led by Judd Burnette in a critique and brainstorm session of the work created prior to the field trip. After the Martin critique, students made changes to their designs before turning them in for the final evaluation.

After the work was turned in, Carey McCray had the best advertisements printed professionally and installed at Deep Run High School as well as its’ feeder middle schools.

TIPC Ratings

This lesson is target as the students were provided resources on effective design and guided through the de-construction of award-winning ad campaigns in order to understand the importance of background and ongoing research in creative advertising.

The assignment provided the students an opportunity to test the results of real-world research, as their creative product was used to promote value to the arts in education. Each day, the instructor would meet with the small student teams to facilitate inquiry and to help guide the research and campaign strategy  specific to the interests and ideas of each team.  The student research varied according to the direction of each group (autonomy was given), and a variety of research resources and strategies were provided.

This lesson is target as students collaborated in teams to create strategy and details of a real-world ad campaign. The students used advanced technologies, many of which are used in the advertising industry, to create original and purposeful works. Additionally, students worked with experts in the field in a collaborative critique with design and strategy gurus at Richmond’s most celebrated advertising agency. This lesson goes beyond the classroom in that students communicated in real and non-real time, as they shared their knowledge globally through a variety of appropriate social media outlets. Additionally, students were brought together in a round table discussion after the day-long field trip to the Martin Agency, where they were encouraged to give each other feedback on the work they created after having heard the comments by experts in the advertising industry.


This lesson is target as the teacher facilitated an environment where students were engaged in the creation of innovative advertising campaigns.  The students were encouraged to take risks and try creative techniques that they felt would be effective (based on research, trends, and visceral responses).

The teacher provided multiple opportunities for feedback and assessment by peers, the instructor, as well as experts in the field of advertising.  Students continually reflected on the process and the product they were creating.  Most importantly, there was not one “right” way to solve the challenge spresented to the students. Instead, the possible solutions were infinite and specific to each team.


This lesson is target as students were engaged in an environment with meaningful questioning strategies, and were immersed in critical thinking, reflection, and creativity throughout the entire project. The students were provided with multiple resources to draw conclusions, based on clear patterns of evidence, to produce new understandings about persuasive design. Students were challenged to reflect on their product, their process, as well as those of their peers. Additionally, students were required to use prior research to develop and answer open-ended questions using higher-order thinking skills. The final product was authentic, meaningful, creative, and useful.

Student Artifact

Posted in Art, Comm/Collab - Target, Creativity - Target, Critical Thinking - Target, Grade Level, High School, Info Fluency - Target, Subject, Winner '11-'12, WinnersComments (0)

Fish! Core Values that Can be Incorporated into the Classroom


Submitted by: Eddie Knapp
School: Deep Run High School

Summary

Students are asked to read the book Fish! A Proven Way to Boost Morale and Improve Results. The book emphasizes the four core values of the World Famous Pike’s Fish Market in Seattle, Washington. They are: Make their day, Play, Be Present and Choose your attitude. Students will be placed in groups and divided into the four core values. They are asked to create a presentation that would explain their core value and how it could be applied to the class’s daily operations. The only restraint on the presentation is that it cannot exceed 45 minutes and must be school appropriate. The presentation is recorded on video and the group will then edit their raw video into a 3 minute condensed version of their original presentations. Students not presenting are asked to review the presentation and participate when asked by presenters.

TIPC Ratings

Approaching: The students are instructed in the format of the learning process for this activity. They are formulating their own questions to guide their research and responding with their personal values and interests. In the production of the presentation, they are selecting the digital tools for their presentation. Each group makes suggestions to their peers about how to apply the ideas/values within Fish to daily living.

Approaching: The students form their groups and establish interactions and roles within the group to complete the assignment. Students are collaborating at each level of the presentation process without direct input from the instructor. Their format of their end product is completely at their discretion as is the digital platform with which they present their core value.

Approaching: The students are asked to present to their peers how to incorporate their choice of four (4) core values from the book Fish! into the daily life or into the general classroom. Choosing these four values allow the students to generate their own questions with regard to the best avenue of presenting and implementing. The questioning requires that the students defend their ideas within the group as valid approaches. Because there is no limitation other than a 45 minute time limit of the final presentation, the students have the opportunity to use a variety of digital tools to solve an authentic task.

Approaching: The freedom of the team atmosphere allows students to be inspired and creative to create meaningful and original work. Their solutions to the problem of creating a new class atmosphere ask them to be innovative within the parameters of the school’s rules, yet allow them to expand their understanding of what can be acceptable. Because the students are intrigued by the opportunity to effect change in their daily routine, they feel empowered to seek new solutions to common everyday problems.

Student Artifact

This is a compilation of video excerpts used in the student presentations.

Download Files


Contents:

 

    • Henrico 21 Lesson Plan
    • List of Core Values (Team Choices)
    • Fish_Project_Part One
    • Fish_Project_Part Two
    • Fish_Project_Student Reflections

 

Posted in Comm/Collab - App, Creativity - App, Critical Thinking - App, Grade Level, High School, Info Fluency - App, Social StudiesComments (0)

Public Service Announcements


Submitted by: Matt McLeod, Katie Niemeier, Chuch Wade and Karen Wright

School: Deep Run High School

Summary

9th grade Health and PE students were charged with the task to create a PSA on various health topics— childhood obesity, eating disorders and the creation of the new food plate and nutrition guidelines. Using Moviemaker and Audacity, students created 60 second PSA. AP Government students served as the research and media consultants for each 9th grade group. Government students helped each group find Global Facts related to each topic, edited the PSA using the essential elements Forming a Target Audience, Creating Emotion, Inspiring an audience to act or be part of the change. Student groups worked during extended study to complete these consultant meetings.

TIPC Ratings

This lesson is developing to approaching as students randomly selected topics and based on the topic had to research their topic. They were encouraged to use certain government websites. Students were able to research global statistics to determine how widespread the issue was on an international scale.

Communication and Collaboration is high approaching as AP Government (12th grade) and 9th grade students worked together during extended studies to create this information. The videos will be displayed in a PSA format which will air on the Deep Run News in March as part of a nationwide nutrition month.

This lesson is approaching as students were asked to respond to high order thinking questions by identifying, explaining, providing solutions for three very different issues. To show the level and depth of understanding students had to create product which showcased all of these things effectively in a 60 second AD spot.

In terms of creativity this lesson is approach students were directed to work in teams to create a meaningful PSA. The core message, target audience and visual appeal was distinct and personalized for each individual group.

Student Artifact

Download Files


Contents:

  • Henrico 21 Lesson Plan

Posted in Comm/Collab - App, Critical Thinking - App, Government, Grade Level, Health & PE, High School, Info Fluency - App, SubjectComments (0)

Shark Tank!


Submitted by: Ruth Matthews
School: Deep Run High School

Summary

Team of entrepreneurs developed products and presented to a panel of business professionals. Students used Prezi to explain their product features and benefits, cost analysis, target market, promotional mix and method of distribution of their new product to potential “investors”. Students used Audacity to create a commercial for their product. A rubric was used by the “shark tank” members to determine whether their product was viable.

TIPC Ratings

This is approaching as students applied search techniques and responded to class assignments requiring analysis of information. Students assemble their information to address the specific tasks (product features and benefits, cost analysis, target market, promotional mix and method of distribution.)

This is approaching as students worked in self-selected teams and assign roles in order to accomplish all requirements of this real-world task. Students use communication tools such as Audacity and Prezi (interactive web page) to communicate information about their product.

This is approaching as the student groups posed and answered questions about market and product strategy and justified their decision-making processes through their (required) sales plans.

This is approaching as students had to analyze market trends and make predictions about the feasibility of their new market item. They worked within and often exceeded the assignment parameters to come up with original work for the ad campaign, the benefits of their product, the target market and method of product distribution.

Student Artifact

Download Files


Contents:

  • henrico 21 Lesson Plan
  • Student Directions New Product
  • Student Directions — Audacity Sound File
  • Sales Presentation Rubric

Posted in Comm/Collab - App, Critical Thinking - App, CTE, Grade Level, High School, Info Fluency - App, Marketing, SubjectComments (0)

Mini-Debates, the Early National Period


Submitted by: Dan Dickey and Bonnye Gordon
School: Deep Run High School

Summary

U.S. History students create questions that they will debate. The questions come from topics presented by the teacher. Each student creates an open-ended question for each topic and submits it to the teacher. The teacher then chooses the best and most debatable questions (attachment A). The questions are then placed into a poll form in Google docs. The poll is given twice, once before the debate and once after. The polls measure the feelings in the class for each topic, and the post-debate poll serves as a measurement of persuasion for each group on their debate.

Groups of four students are formed, with two students arguing the pro and two arguing the con. Each student must come up with at least three facts to support their argument. The group will have a total of 4-6 minutes for their debate. The debate will be video-taped and used for numerous reasons: 1) Teacher evaluation of each debate, 2) peer evaluations and self-evaluation of each student’s work.

TIPC Ratings

This lesson is approaching in that topics were selected to research for debate and various websites and publications were recommended for their use (ABC Clio, One Search, and various books.) Students needed to evaluate material to be certain that it supported their position in the debate. Analyzed information gathered was written on notecards to assist students when debating.

This lesson is approaching as students worked in groups to prepare for debates on controversial topics in U. S. History. To facilitate communication and critical thinking, a pre-debate poll was administered to determine a student’s opinion on a given topic (using Google Docs.) To further emphasized communication beyond the classroom, a link to the debate video was submitted for other U.S. History students to view at Deep Run High School and at Caroline County High School. Using Google Docs, a post-debate poll was administered to determine a student’s opinion on a given topic. Using Google Docs pie graphs, students opinions were compared to determine if the debates persuaded their opinions to change.

This lesson is approaching because in researching and analyzing their topic for debate, students anticipated questions or statements that the opposing team may use. Students were required to justify their statements with facts and to respond to arguments posed. Additionally students had to contemplate their viewpoints on the topics before and after their teammates debates.

This lesson is approaching as students were required to read, research and come up with facts that would support their position in the debate. Students also were encouraged to predict what strategies the opposing team might use in the debate and to be prepared for them. Although, students may not be in agreement with the position they were given to debate, they had to defend their position with substantive information and persuade others to support their position. As evidenced by the use of Google Docs, the audience was persuaded to change their point. In short students had to be creative in their research and compelling in their presentation and debating skills in order to create meaningful arguments.

Student Artifact

Download Files


Contents:

  • Henrico 21 Lesson Plan
  • List of Debate Topics
  • Student Generated Debate Questions
  • Links to Pre- and Post- Debate Polls
  • Rubric For Mini-Debates

Posted in Comm/Collab - App, Creativity - App, Critical Thinking - App, Grade Level, High School, Info Fluency - App, Subject, TIP Chart, US History, World HistoryComments (0)

Romeo and Juliet: In the Digital Age


Submitted by: Julie Skinner
School: Deep Run High School

Summary

Students will imagine that they have found a flash drive belonging to a character from Romeo and Juliet. The storage device contains personal documents of the character – for his or her eyes only. They will re-create documents from the flash drive, thus elaborating on the insights, feelings, and behaviors of the character. The documents will show multiple sides of the character and will extend information found in the play.

TIPC Ratings

This lesson is approaching as students must respond to the class assignment requiring information to be analyzed, then organize their information in a meaningful way, and utilize digital tools to communicate their understandings of their chosen character.

This lesson is approaching as students form their own groups, and then work together to divide tasks, utilizing the strengths of their members, to complete the assignment and demonstrate their learning.

Approaching, as students use problem solving techniques to work through content issues, as well as technology problems that arise. Critical thinking skills are essential to the project, as analysis of the character is the central task.

This is approaching as students must be creative and original in their ideas, as each of the recreations of documents requires an ‘out of the box’ approach. By combining existing information and their own ideas, students are creating authentic to meet and often exceed the assignment guidelines.

Student Artifact

Download Files


Contents:

  • Henrico 21 Lesson Plan
  • Thumb Drive Project Overview

Posted in Comm/Collab - App, Creativity - App, Critical Thinking - App, English, Grade Level, High School, Info Fluency - App, SubjectComments (0)

Calculator Programs and Lab


Submitted by: Joseph Palen

School: Deep Run

Summary

Students in a “Mathematical Structures with Discrete Topics” class (commonly known as Discrete Math) were placed into teams and asked to produce calculator programs demonstrating calculus concepts to be used as enrichment in AP Calculus BC. (Thus the calculus class was the client for this project.)

The students had a variety of mathematical backgrounds and a range of programming experiences. Although all students had programming in a Java class, only a couple had ever programmed calculators before. Part of the assignment was for them to manage working in a new environment.When presented the task, students were told the two main evaluative criteria were ease of interface (so the calculus classes would be able to use them) and successfully integrating all team members into the project.

On the first day, students in Discrete Math were divided into three person teams and asked to plan their project. During the second, each group presented their program, demonstrating how it worked. A number of technical problems emerged, and the prime lesson for the day turned out to be how to deal with technological snafus. The third class day consisted of presenting the programs as a lab to be explored in the Calculus class. Most of the students had never used their calculators in this manner before.

TIPC Ratings


Research and information was rated as approaching as much of how to solve the calculator programming problems was intentionally left open ended and students had to research how to solve problems on their own.

Communication and collaborative work were the keys in both classes as programming students worked in teams to create effective calculator programs. They then collaborated with the math students to help them use the product and to gain valuable user feedback about the program. As a result, this lesson is rated as approaching in terms of communication and collaboration.

Critical thinking and problem solving were required throughout the project as students had to provide answers to questions the likes of which they had never seen before. Students had to apply digital tools (their own personal graphing calculator programs) to solve a variety of math problems and then had to help other students use their programs to solve calculus problems. This lesson was rated as approaching in terms of critical thinking and problem solving.

This lesson is rated as approaching because students had to sythesize existing information about the types of math solutions and then apply that to their graphing calculator programming skills to create customized programs. Students created meaningful and original work that was shared with other students who gave feedback into not only the finished product but also into the creative process.

Student Artifact

Download Files


Contents:

  • Lesson Plan
  • Information on Collaborative Teams
  • The Programming Tasks
  • Student Artifact 1
  • Student Artifact 2
  • Student Answers to Problems Posed

Posted in Comm/Collab - App, Creativity - App, Critical Thinking - App, Discrete Topics, Finalist '11-'12, Grade Level, High School, Info Fluency - App, Math, Subject, WinnersComments (0)

Cell Project – Meet the 21st Century!


Submitted by: Carrie Edwards and Erin Liss

School: Deep Run High School

Summary

Students will demonstrate their understanding of cells and their parts (and functions of the parts) by completing a project of their choice. They are given a choice between a movie/skit/music video, song/rap, comic strip/storybook, board game, or Prezi presentation. This allows students to pick a project that will play to their strengths and give them the opportunity of choosing their creative outlet.
Students will start their projects in class, so as to ensure their understanding of the project, and then will complete it outside of class on their own time. On the due date, students will present their projects and explain what they did, how they did it, and how it fulfills the requirements of the project.

TIPC Ratings

Approaching – Students had to apply search techniques to learn more about the cell organelles, then select the most appropriate digital tools and resources for their project and assemble the pictures, videos, etc. in a format that fit the parameters set by the teacher. Teachers intentionally designed the challenge with limited instructions to give students a wide range of options yet supported and assessed projects along the way.

Approaching to Ideal/Target – Students were not given direct supervision on the project. They worked together in small groups (of their choice) or individually to create a project they designed. They were given a wide range of methods to communicate their understandings, including both digital and non-digital formats. Projects were all presented to peers in class and some projects are available on the web in Prezi or can be made available as a website, YouTube video, or game.

Approaching – Beyond applying and analyzing the concepts of cell structure, students thought critically about how best to communicate essential understandings while solving and/or resolving project problems that came up along the way.

Ideal/Target – Students created original works within and in some cases beyond the assigned parameters while utilizing existing knowledge and digital tools. They were able to present their projects and reflect on their own and others creations.

Student Artifact

(1 click image2 click blue “here” link 3 click continue 4 use arrow keys to play game)

Download Files


Contents:

  • Henrico 21 Lesson Plan
  • Cell Project Rubric
  • Student Artifacts 1 (Flash animation)
  • Student Artifacts 2 (video)
  • Student Artifacts 3 (Prezi)

Posted in Biology, Comm/Collab - App, Critical Thinking - App, Grade Level, High School, Info Fluency - App, Science, SubjectComments (0)

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