And the Oscar for Best Costume Goes To… – 7736

Summary

Coinciding with a field trip to the “once in a lifetime” exhibit at the Virginia Museum of Fine Arts, students in Art 8 studied, researched and created their own versions of a Hollywood movie costume. Utilizing real world exposure and tie-ins to their everyday life, students were encouraged to use their creativity to plan and reimagine a costume of their choosing via the media of their choice.

TIPC Ratings

Target: This lesson meets the target standards of 6 because the students are to use a variety of digital sources to research and plan their own designs. They get the real world experience through the field trip to see actual costumes. They must draw inspiration from the variety of visual research of professional designers. This project from start to finish required that students assemble and synthesize information in order to address an authentic task with the students continually asking themselves,their peers, as well as outside experts (museum curators) questions to help guide their research.

Target: This lesson meets the target standards of 7 because the atmosphere of the classroom is an open forum during discussion and creation. Students share ideas through digital tools as well as help each other during the creation process with feedback and modeling. Students used various web 2.0 tools such as pinterest, Site Drop, and Google Docs in order to communicate synchronously as well as asynchronously. Students were also given the opportunity to collaborate and peer review during the assessment portion of this project.

Target: This lesson meets the target standard of 6. Part of the design process is solving the problem of how to take an idea for a costume and actually create it visually. Since this project was choice based, it allows differentiation of skill level. Lower skilled students may make simpler 2-dimensional versions of their costumes while gifted students may opt to create full scale, wearable versions of their costumes. The teacher assumes the role of facilitator while students actually make the critical decisions during the design process. During the Project Runway portion of this project, students had use their higher order thinking skills in order to justify and evaluate their final projects based on those questions posed to them from the panel of judges.

Target: This lesson meets the Target standard of 7 for Creativity & Innovation because students are allowed to plan, explore and create using a multitude of tools and media. This is a choice-based lesson that allows students to step outside of their comfort zone and try something new. Throughout this rigorous yet entertaining project students had to continually reflect and make changes based on teacher/peer feedback, and personal reflection.

Student Artifact

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Contents:

  • Lesson Plan
  • Student Artifact
  • Rubric

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